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Tasslehoff Ergebnisse

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Spiel#18 | VS SINNERS
Gespielt: 2018-04-26Anzahl der Menschl. Spieler: 8
Reportart: ffaenAnzahl der Quitter: 1
Kind of game: PBEM
Spielwert: 87
ErgebnisSpielerClassesRacesTeamPunkteExtra PunkteNicht erreichte PunkteQuitterBewerte
1rickyroo222RogueGoblins11900hier
1EzekielRogueDwarves11700hier
1LightformWarlordElves11900hier
1spockimpossibleArchdruidElves1-20440Jhier
2Mr. HawkNecromancerTigrans200-60hier
2Warlord KeldonSorcererHumans2-230-50hier
2TasslehoffRogueHumans2-250-50hier
2FistandantilusTheocratDwarves2-230-50hier

Bemerkung:


Written on 2018-05-15 22:41:28

Confirmed by Mr. Hawk


Written on 2018-04-26 23:30:11

Confirmed by Fistandantilus


Written on 2018-04-26 23:07:17

Congratz! Nice 4vs4 with Lightform, nice to see him play and report!! <smiletext0>

Please report spock as in your team and quitter (so that he gets -20 and not other point), otherwise he gives you points for beating him.


Written on 2018-04-26 22:58:39

Match has been reported, please confirm!


this s a test


I got some troubles at work, sorry for the delay.
I hope to send the game today or tomorrow.


Steam doesn't switch to beta automatically, you must select/unselect it.
The beta solves a lot of bug, expecially for PBEM game, and this is the reason we prefer to use it.
We solved this "problem" creating 2 Windows account: one with Steam/AoW3 standard and one with beta enabled.

Good look to everybody!

Edit: the "double win account" is under test, probably wont work <smiletext6>


Thanks guys for being patient with us poor GOG'ers ;-). Almost all of my games have ended prematurely because of the open-beta patch thing, and I'm just aching to finally get a game going beyond the initial stages :-)


Ok, I've reverted it twice, Hawk, Hannibal make sure you open it with 1.555 installed. Tx


Hi guys,
Yes, that would work. You can revert the game until the start of the turn of the one who had used the open-beta. Then, after he has changed the game version back to 1.555, he can replay the turn, and all should be fine!


Ok guys, we have a problem (that caused this delay).

Warlord Keldon cannot open the game with 1.555 as it says it requires a newer version...

My guess is someone opened and uploaded the turn with the open beta installed thus updating the game to that version for everybody.

I'm not sure how to fix this.

If I do a revert (or a couple) will the game go back to 1.555?

SpiritSeeker I think you're more knowledgable than me in this, do you know if it will work?


Good Luck <smiletext0>


Excellent! I have joined the game successfully...


Joined!


Should be 1.555 now, same name and psw, check if you can join.


Ouch, that's a pity!
No open beta on GOG indeed... 

So, should I leave the game so you can play? 

I'd happily join any 1.555 / non-open beta game though!


Yeah, I was assuming everyone was on Steam...

Reverting back to 1.555 means those who have 1.558 games ongoing won't be able to complete them.

I'll ask the others and maybe recreate the game later.


Yep ... We are on steam and with the open beta program. No open beta on GOG ?
We are playing a couple of PBEM with this version ...Yepy


Hi guys,

I'm trying to join, but I see you are using 1.558. I am using 1.555, which to my knowledge is the latest official version... Am I missing something?


Game has been created as PBEM4

Password is: Alliance

Team 1: Fistandantilus - SpiritSeeker - Hannibal2000
Team 2: Warlord Keldon - Tasslehoff - Mr. Hawk

It's a team game so make sure to choose the correct team when you join

Have fun!

P.S.
I've set Unifier victory off so it's a pure conquest game.


Written on 2015-05-16 10:31:32

Hannibal2000 joined!!


Written on 2015-05-16 10:16:46

Mr. Hawk joined!!


Written on 2015-05-16 10:16:33

Tasslehoff joined!!


Written on 2015-05-14 23:29:47

SpiritSeeker joined!!


Written on 2015-05-14 18:29:24

Warlord Keldon joined!!


Spiel#17 | Panda/Hamster/Raccoon/Elk vs The Sinners.
Gespielt: 2018-02-06Anzahl der Menschl. Spieler: 8
Reportart: ffaenKind of game: PBEM
Spielwert: 88
ErgebnisSpielerClassesRacesTeamPunkteExtra PunkteNicht erreichte PunkteQuitterBewerte
1Jean_de_MetzRogueGoblins11200hier
1HellBrickSorcererDraconians12000hier
1MelciarTheocratDwarves12500hier
1NookDreadnoughtHumans192460hier
2TasslehoffRogueGoblins2-260-50hier
2Mr. HawkSorcererFrostlings200-61hier
2FistandantilusSorcererDwarves2-250-50hier
2Warlord KeldonArchdruidElves2-240-50hier

Bemerkung:


Written on 2018-02-11 14:09:30

Pity it didn't last until turn 100 but it's been a good ride anyway. Congrats.


Written on 2018-02-07 23:32:07

Confirmed by Mr. Hawk


Written on 2018-02-06 19:13:18

It took us 98 turns and 9 months to finish this emotional roller coaster of a game, but it's finally over =) I want to thank everyone who participated in it, both allies and opponents, you all made this game truly epic and thrilling.

This is a game that definitely needs to have a report written about it. I'm not sure when I'll be able to get to it and how long will it take, but the story of our struggle for survival that started with losing Melciar on the day 18(?) and eventually ended with us emerging victorious is just too dramatic to be left unshared. So stay tuned, I guess =)


Written on 2018-02-06 18:55:25

Match has been reported, please confirm!


this s a test


I got some troubles at work, sorry for the delay.
I hope to send the game today or tomorrow.


Steam doesn't switch to beta automatically, you must select/unselect it.
The beta solves a lot of bug, expecially for PBEM game, and this is the reason we prefer to use it.
We solved this "problem" creating 2 Windows account: one with Steam/AoW3 standard and one with beta enabled.

Good look to everybody!

Edit: the "double win account" is under test, probably wont work <smiletext6>


Thanks guys for being patient with us poor GOG'ers ;-). Almost all of my games have ended prematurely because of the open-beta patch thing, and I'm just aching to finally get a game going beyond the initial stages :-)


Ok, I've reverted it twice, Hawk, Hannibal make sure you open it with 1.555 installed. Tx


Hi guys,
Yes, that would work. You can revert the game until the start of the turn of the one who had used the open-beta. Then, after he has changed the game version back to 1.555, he can replay the turn, and all should be fine!


Ok guys, we have a problem (that caused this delay).

Warlord Keldon cannot open the game with 1.555 as it says it requires a newer version...

My guess is someone opened and uploaded the turn with the open beta installed thus updating the game to that version for everybody.

I'm not sure how to fix this.

If I do a revert (or a couple) will the game go back to 1.555?

SpiritSeeker I think you're more knowledgable than me in this, do you know if it will work?


Good Luck <smiletext0>


Excellent! I have joined the game successfully...


Joined!


Should be 1.555 now, same name and psw, check if you can join.


Ouch, that's a pity!
No open beta on GOG indeed... 

So, should I leave the game so you can play? 

I'd happily join any 1.555 / non-open beta game though!


Yeah, I was assuming everyone was on Steam...

Reverting back to 1.555 means those who have 1.558 games ongoing won't be able to complete them.

I'll ask the others and maybe recreate the game later.


Yep ... We are on steam and with the open beta program. No open beta on GOG ?
We are playing a couple of PBEM with this version ...Yepy


Hi guys,

I'm trying to join, but I see you are using 1.558. I am using 1.555, which to my knowledge is the latest official version... Am I missing something?


Game has been created as PBEM4

Password is: Alliance

Team 1: Fistandantilus - SpiritSeeker - Hannibal2000
Team 2: Warlord Keldon - Tasslehoff - Mr. Hawk

It's a team game so make sure to choose the correct team when you join

Have fun!

P.S.
I've set Unifier victory off so it's a pure conquest game.


Written on 2015-05-16 10:31:32

Hannibal2000 joined!!


Written on 2015-05-16 10:16:46

Mr. Hawk joined!!


Written on 2015-05-16 10:16:33

Tasslehoff joined!!


Written on 2015-05-14 23:29:47

SpiritSeeker joined!!


Written on 2015-05-14 18:29:24

Warlord Keldon joined!!


Spiel#16 | 2vs2 no training
Gespielt: 2017-07-10Anzahl der Menschl. Spieler: 4
Reportart: ffaenKind of game: PBEM
Spielwert: 63
ErgebnisSpielerClassesRacesTeamPunkteExtra PunkteNicht erreichte PunkteQuitterBewerte
1TasslehoffRogueTigrans131150hier
1FistandantilusSorcererDwarves11600hier
2rrrrookieTheocratHalflings200-30hier
2Jonny ThunderWarlordFrostlings2-170-30hier

Bemerkung:


Written on 2017-07-11 21:39:10

I could lvl quite fine in the beginning until i lost my leader cause i am stupid - then i get rolling and cleared some high lvl sites and thought it may be a good idea to go for Fist´s not so well defended home cities. I took 4 cities but the damage was not too big cause i canceled razing the capital again due to stupidity. Then i realized that 6 stacks were after - and in front of - me, so i was trapped and at least managed it to move into a canyon where any attacker had to fight 2 stacks against 1. So for the second half of the game i was trapped there and doomed to be rather passive. When Tass made his mistake and lost his leader and Rrrookie his throne i thought maybe we can turn the game but Fist was incredible strong and far ahead of us, i had nothing against his earth elementals which could only laugh at the dmg cannels i could offer.
At the end of the day, what i will remember about this game is Tass fucking cool city names, up the Irons ;-)


Written on 2017-07-10 21:11:27

Good match to fist and tass. There were a few moments that I recognize as key turning points in the match:

1. Jonny and I both got off to great starts and were positioning ourselves for good early map control, with lots of vassals and cleared sites. Around turn 17-20 I attacked a Tigran themed dungeon with my leader, my rogue hero I got turn 1, and some exalted. I had quickly evolved martyrs to exalted, and was getting into our opponents side of the map in the UG. Basically, my rogue hero got pounced 2 or 3 times in one turn and was killed immediately. I realized I had no shot in this fight and tried to retreat my army. Only my leader escaped alive. I did not yet have resurgence stack. I continued with my rush to try and support Jonny but it was of little consequence for our opponents. This killed our momentum across the map and set Jonny to basically fight 1v2 in the midgame (of which he did a very good job). 

2. in the mid/late game Jonny and I were moving one stack of his with 2 of mine into what we believe were the lightly guarded lands of Tass. Due to a miscommunication, Jonny moved his stack too far for mine to keep up with. Tass took advantage and took out Jonny's lone stack, however Tass' leader died in the battle. That was very unlucky for Tass as he had at least 2 full stacks against Jonny's lone stack. My 2 stacks were pretty strong and were able to beat Tass' troops back to his throne. It was now Jonny and I vs Fist.

3. Fist had snowballed out of control however. He had summon earth elemental. With Jonny's leader dead (this was quite the story in itself), Fist attacked Jonny's throne. Fist was outnumbered, but had a quality advantage with his leader and earth elemental in the battle. It was a close one, and if Fist had lost his leader I may have been able to quickly end the game. Fist won and his leader lived, so it was a 1v1. I was much weaker than Fist and he made quick work of me. 

Good game to everyone involved. I rated it 2 but it should really be a 1. Tass and Fist played great and Jonny too. I let you down Jonny. 

Edit: does anyone have a picture of the trap you guys had Jonny in for the entire midgame?


Written on 2017-07-10 20:16:43

Match has been reported, please confirm!


this s a test


I got some troubles at work, sorry for the delay.
I hope to send the game today or tomorrow.


Steam doesn't switch to beta automatically, you must select/unselect it.
The beta solves a lot of bug, expecially for PBEM game, and this is the reason we prefer to use it.
We solved this "problem" creating 2 Windows account: one with Steam/AoW3 standard and one with beta enabled.

Good look to everybody!

Edit: the "double win account" is under test, probably wont work <smiletext6>


Thanks guys for being patient with us poor GOG'ers ;-). Almost all of my games have ended prematurely because of the open-beta patch thing, and I'm just aching to finally get a game going beyond the initial stages :-)


Ok, I've reverted it twice, Hawk, Hannibal make sure you open it with 1.555 installed. Tx


Hi guys,
Yes, that would work. You can revert the game until the start of the turn of the one who had used the open-beta. Then, after he has changed the game version back to 1.555, he can replay the turn, and all should be fine!


Ok guys, we have a problem (that caused this delay).

Warlord Keldon cannot open the game with 1.555 as it says it requires a newer version...

My guess is someone opened and uploaded the turn with the open beta installed thus updating the game to that version for everybody.

I'm not sure how to fix this.

If I do a revert (or a couple) will the game go back to 1.555?

SpiritSeeker I think you're more knowledgable than me in this, do you know if it will work?


Good Luck <smiletext0>


Excellent! I have joined the game successfully...


Joined!


Should be 1.555 now, same name and psw, check if you can join.


Ouch, that's a pity!
No open beta on GOG indeed... 

So, should I leave the game so you can play? 

I'd happily join any 1.555 / non-open beta game though!


Yeah, I was assuming everyone was on Steam...

Reverting back to 1.555 means those who have 1.558 games ongoing won't be able to complete them.

I'll ask the others and maybe recreate the game later.


Yep ... We are on steam and with the open beta program. No open beta on GOG ?
We are playing a couple of PBEM with this version ...Yepy


Hi guys,

I'm trying to join, but I see you are using 1.558. I am using 1.555, which to my knowledge is the latest official version... Am I missing something?


Game has been created as PBEM4

Password is: Alliance

Team 1: Fistandantilus - SpiritSeeker - Hannibal2000
Team 2: Warlord Keldon - Tasslehoff - Mr. Hawk

It's a team game so make sure to choose the correct team when you join

Have fun!

P.S.
I've set Unifier victory off so it's a pure conquest game.


Written on 2015-05-16 10:31:32

Hannibal2000 joined!!


Written on 2015-05-16 10:16:46

Mr. Hawk joined!!


Written on 2015-05-16 10:16:33

Tasslehoff joined!!


Written on 2015-05-14 23:29:47

SpiritSeeker joined!!


Written on 2015-05-14 18:29:24

Warlord Keldon joined!!


Spiel#15 | B&I vs the Italians
Gespielt: 2017-06-22Anzahl der Menschl. Spieler: 8
Reportart: ffaenKind of game: PBEM
Spielwert: 90
ErgebnisSpielerClassesRacesTeamPunkteExtra PunkteNicht erreichte PunkteQuitterBewerte
1HiliadanRogueHumans11900hier
1AlXStormrageDreadnoughtTigrans11500hier
1Jean_de_MetzSorcererDraconians11300hier
1EzekielTheocratDwarves11600hier
2FistandantilusRogueTigrans2-170-50hier
2TasslehoffTheocratOrcs200-65hier
2Warlord KeldonTheocratDwarves2-170-50hier
2Mr. HawkNecromancerDwarves200-75hier

Bemerkung:


Written on 2017-06-28 16:08:07

Yes, it was clearly luck to be able to kill Tass' Leader at that point. I was at the right time at the right place. I guess 1 turn later, the 2 armies would have merged.

And then it's impressive how things can develop after turn 40. In a few turns, a lot of things happens. It gives some good lessons on how far you should be in research, settlements, army, etc. by turn 40 in Large maps. <smiletext0>


Written on 2017-06-28 15:59:19


Taking Tass out so fast felt a bit of a luck factor to me, and a bit disappointing about game scales shifting so fast into our favor. Nevertheless good plays from Keldon and Hawk (didn't see Fist much <smiletext0>), you had me and Eskild working our brains overtime to have you contained (we've also prepared a trap, which didn't quite work ).
Anyway great match guys, thanks everyone for game! Hope we get to play in the future again! <smiletext0>


p.s. From what I remember about my initial role - it was to build strong economics in order to back anyone up if needed, building items on demand and with the focus on the late game.
As options we considered Dwarf Riders/cavalry units with pistols, but it was not a set plan. Also from what I remember, initially the plan to attack at turn 20-30 included only 3 players (Hillia, Jean, Eskild), I was to expand at the time.


Written on 2017-06-28 04:39:12

Well, thanks Hawk and Tass for these very nice reactions, makes me feel great about playing with you...

It's really sad we have this kind of spirit on both sides, not creating a nice atmosphere in the community.
I guess it partly stems from your total misunderstanding of and grudge against actions like turn order optimization on my side.


Written on 2017-06-27 23:30:22

TLTR!

Write less, play faster.

Ciao.


Written on 2017-06-27 19:58:51


Good game, but ...it's too long to read!

Despite us we lost, Fistandantilus has the highest score of all players <smiletext23>


Written on 2017-06-27 18:30:14

So, time to tell the story of our big 4vs4!
We have tried to organize this game of A Song of Blight and Ice (B&I) vs The Sinners (Sin) for quite some time and eventually, it started after cbower left AoW3, so we were only 3 on B&I's side. We invited Jean de Metz to join us and finally, the big battle was able to start. It was the first team game with all B&I players and the first team game with B&I + Jean, while The Sinners had already played together and have known each other for a long time. So our team had to coordinate well to avoid being just "several good players playing each on his side" (at the end of the game, our team's members are ranked #2, #3, #4 and #5...) but rather be more than the sum of our skills, and create real synergies between us.

Preparation of the match

We had started discussions on how best to work on the strengths of a team when cbower was still there. After his departure, the discussions were much less animated and fruitful, but still, we came up with a basic strategy:
- Jean and I would team up on the surface, me playing Rogue to have nice scouting and him playing Sorcerer. I would be able to raise an army on the road through Charm and he would be able to raise one through summons, so we would have a nice spearhead force capable of striking our enemies in their lands. Sorcerers have Master Illusionist and Rogue have several concealment abilities so we could also hide from our enemies and sneak through their lines. We both took Destruction Adept (Jean took Destruction Master I think) to be able to Hasty Plunder the cities we would take and use Scorched Earth strategies. I took Explorer, which also yielded us the whole map when I researched Master Cartographer. And my final spec was Partisan, which also proved critical to harass Fistandantilus much later in the game.
- Ezekiel and AlXStormRage would team up underground. Ezekiel would scout with Cherubs and expand, while AlX would produce a strong Dreadnought economy. AlX wanted to try Tigran Dreadnought, which benefits from the gold bonus of Tigran's cities. Ezekiel wants for the Dwarves, which are a strong pick UG.
- we would try to synchronize our "power surges" to have working armies at around the same time, around turn 20-30, to go hunt for our enemies. AlX and Ezekiel should aim for Pistol Boar Riders for AlX (Ezekiel was supposed to give him a Dwarf city) and Ezekiel for some class units. Jean and me would aim for Phantasm Warriors and Assassins (move fast around most terrains).
- we also discussed going for Beacon victory with AlX getting Dwarf and Tigran Champion Racial Governance (RG) and lighting the Beacons.

We set up a Dropbox's shared folder between us to exchange screenshots.

We'll see communication and cooperation in the team was not as good as that and some parts of the strategy were actually never really agreed by some team members (who didn't reject them or propose better ones either), and therefore never applied.

Early game - turn 1 to 20

Everyone on our team developed at a good pace and vassalized his closest independent, settled an Outpost, etc. Everyone? No, not me! I was on an island, cut from the main (and quite big) continent, and it meant it would take me a lot of time to settle outside of my island, as I would need to research Basic Seafaring, bring a Settler to water (2-3 turns), travel for about 2 turns on water, disembark, then reach a favourable site (2-3 turns). And I had been reckless and tried to clear a Trading Post defended by 2 T3 (I think, don't remember very well now) too early, losing my Cavalry and I think my Leader too. My army was weak and the Quest my City-size independent gave me was on another very small island north of my medium-size island. So I had to scrape together the weak army I had and try to reach the island before the Quest expired. I failed and didn't get any reward from the independent, but rather, a relationship malus. The scores (see at the bottom of the report) indeed show I was behind at the beginning of the game.

AlX had selected the wrong layer and ended up on the surface with us. Fortunately, a Cave Entrance was nearby and we quickly agreed on an expansion plan:



My Crow and Ezekiel's Cherub were sent to scout for our enemies, who were likely in the south-east corner of the map (we were on the north-west).
Around turn 21, we found Tass. We discussed potential strategies with Jean and agreed to go straight for Tass, going through a Fey Dwelling to take control of it. Jean would try to get Phantasm Warriors while I would bring the stacks I had just acquired and Assassins I would produce at Lansdale.

Indeed, my misfortune had turned and with 2 (I think) Bards I had produced, I was able to Charm no less than 2 (!!) Human (!!) Warbreeds, together with the help of my Charming Leader. They were mind-controled in a Dungeon in the domain of Lansdale, the Human City near me, so I also received 2 good units with them. Lansdale was an ideal city, with a Dungeon, Trading Post, Maelstrom and many other sites, which meant it could produce Assassins or Scoundrels boosted with two Mythical City Upgrades (MCU): the Mercenary Camp (+1 def, + 1 melee damage - and +1 ranged damage but useless for Assassins, good for Scoundrels though -) and the Mariner's Guild (Water Concealment). And I could easily one-turn them with all the production bonus in the domain. Human Warbreeds have the big advantage of Swimming, which is ideal to go with a Rogue. I also happened to have received a Flying Mount from the Trading Post which had cost me dearly earlier in the game, so I was even more mobile with my Leader (and I had a Swimming, Free Movement AD to go with me).

We thus chose Option 2:


Mid game - turns 20 to 40

Despite the Large map, the game was broadly decided during mid game.

On turn 25, my Leader and AD hero were south of Hantuli, the Tigran Vassal of AlX. Jean's Leader was south of his domain. We were about 2-3 turns from each other and moving according to the plan designed earlier (see above). We agreed on two paths for our armies, to both be able to clear sites and avoid "eating each other's meals". Ezekiel (Eskild) cooperated with us and provided us with very helpful scouting through 1 Cherub he moved in front of our armies. At that time, I was very low on mana and not able to cast more Crows to scout in front of (both of) us (I was casting Iron Grip on all my cities, among other things).
On the plan below, you can also see my Settler about to reach the continent (below "Lost Library" on the left).

We had also spotted a Giant Dwelling, Tomstod, and I considered an option to move through a river (much faster than by land, thanks to Swimming), reach the Dwelling, take it, and then join back with Jean (option 2, in dark green on the map). At that time, I had also a Sorcerer hero with my main army, and he could do a second group, clearing in the north-south axis. The idea was to meet with all our troops at Eem Elsqua, the Fey Dwelling.

Shortly after, I received a Quest from the Giants, and then confirmed I would go for it.
At that point, the Sinners were very fair play and nice to me and I'd like to thank them for that! I was constantly exchanging the mounts between my Leader and my AD, who had Vision Range Upgrades (+ later, a +2 Vision Range item) and True Sight, to benefit from the +2 Vision Range of Flying Mount. In normal times, the Wyvern would be mounted by my Leader, but everytime I wanted to scout a bit, I would give it to my AD and then back to my Leader. Except that my Leader didn't Swim!! So when I unmounted over a water hex, he drowned!... No warning was given saying: "You're about to drown, are you sure you want to unmount?". I filed a bug/issue report with Triumph and the Sinners allowed me to reload.
(I also had at least 2 crashes)

Jean was very cautious, and probably rightly so, and didn't want to try very hard sites at that point, so he didn't want to clear the Wizard Tower Ruins for instance. That also played a role in the path we chose (I would try the hard sites with my Leader's stack).
So in the end, my Sorcerer took the light blue path, Jean the dark blue path and my Leader the dark green path.

Meanwhile, Ezekiel (until his Cherub got killed) and I scouted Tass' lands and found Fistandantilus.
Fistandantilus had a strong party of Bards, with a strong Warlord hero (level 9) called Girron and was apparently doing great.


Underground, AlX and Ezekiel were expanding well but considered they had never agreed to the initial plan of giving a Dwarf city to AlX to build Boar Riders or coordinate their power surge. So at turn 29, AlX was not really in a position to move forward with an attack army. Ezekiel was clearing toward the middle of the map with his own force and took a Giant Dwelling (and plundered it, not sure to be able to hold it, which proved to be too cautious because our enemies never really reached that point, but with the information at that stage, it was a good move).
They were both building a strong economy.

Fistandantilus moved Girron toward us and at turn 31, he was level 11, and getting dangerously close to Jean's domain (and the Giant Dwelling of Tomstod).
At the same time, Ezekiel spotted the army of Tass, led by a level 7 Tigran AD with some good Orc Crusaders, Black Knight and Martyrs. We later found out he had another hero, a Rogue with some stack concealment, and stack to back them.

On turn 32, Jean and I updated the plan from turn 21.
We had found out that the Fey Dwelling had become a Vassal of Fistandantilus and we were about 2-3 turns away from Tass' army so we had to be cautious. The plan was that I would take the Dwelling and move close to Tass but out of range, concealing in all the Dense Vegetation and sites (Urban Concealment), then move in the back of Tass and attack Gragnano. Jean would strike at the same time but another city, San Nicolo, moving through a route farther north than me. We would have to raze a Watchtower with a Crow or something, to shut the eyes of Tass.




There was a Shrine to the Fallen Angel north of the Feys, which I used and then I moved near the Fey, concealed. I did not attack a Dungeon on the same turn to avoid revealing my position to Fistandantilus as he could see it (and also to keep the Regrowth). The turn after, I attacked the Dwelling in auto-combat as he had kept a Crow adjacent to it. The fight went well and despite the Fey T3 defending it, it fell under our control.
We then moved according to plan and Tass retreated.

We calculated carefully how Tass could move to choose the locations for our stacks.


At the same time, Ezekiel was moving below us UG and was starting to encounter some enemy troops. I sent a Marauder recruited at an Inn to support his scouting, with a Cave Concealed unit with Night Vision (Goblin Marauder = very good for this).

On turn 34, Fistandantilus decided to show us where he was (weird decision, why Fistandantilus?). He had some strong units and maybe hesitated to attack the Merfolk Dwelling of Jean in auto but then decided it was not a good idea.


Things were heating up UG as Warlord Keldon also showed up with some strong stacks, not far from Ezekiel.
And we were also worried about Fistandantilus' Girron's stack, who was last seen close to Jean's domain.

Jean cautiously moved south with a secondary army, scouting in front of him for signs of Girron. On turn 35, I found back Girron with a Crow looking for him: he was near a Naga Dwelling south-east of his previous position and relatively far away from Jean.
On the same turn, Ezekiel found the 2nd and last hero (we had only 2 heroes + 1 Leader) of Fistandantilus: Xor-Thi, a Draconian Arch Druid, level 5. He was accompanied by a Shadow Stalker and some nice mind-controled units (2 Elite Floating Apprentice among other things), showing that Fistandantilus was way ahead of me to produce Shadow Stalkers. At that time, I was still at least 7 turns away from having Shadow Stalker researched. But I had actually started discussing how to produce Shadow Stalkers at turn 28 or even earlier as shown on this discussion with the team (who broadly advised me to directly produce Shadow Stalkers; in the end I went for evolving Scoudrels, as it was much cheaper):



I cleared a Wizard Tower Ruins on turn 35 and got enough RP to research Master Cartographer, which meant I saw all the map (with fog of war) and was subsequently able to plan our moves very efficiently, and to share the information with my allies (though they did not use it as much as they could, never asking me screenshots of the map where they had no vision).

On turn 35, Jean had 7 cities and I think AlX had reached Monoculture earlier (I didn't note when). I didn't note how many cities the rest of us had, but I probably had 4. Ezekiel had 5 cities.
Fistandantilus had 5 cities, Tass 4, Keldon 3 and Hawk 5.

Tass moved east and I was able to circle around him by the west side, moving concealed on Dense Vegetation and sites with my Leader, AD, 2 Warbreeds, Fire Giant and Human Knight.

UG, Ezekiel retreated toward the south in front of Keldon's army who pursued from north to south. AlX was moving from west to east with very experienced and strong stacks. We spotted Hawk's Leader (level 9) and about 4 stacks of units at Ram it Down.


On turn 38, we had a false alert as we thought Keldon was moving toward Jean's domain: a Dungeon had been cleared in the north, UG and scouts from Keldon and Fistandantilus were popping out of the underground near Jean. But scouting parties from Ezekiel and me didn't find anything.
At the same time, in the south, everything accelerated as I spotted Tass' leader with my "watchtower" AD.



Tass had not been very cautious, leaving his Leader with a relatively weak stack (it was a Very Likely fight), and in range of my troops, which he probably thought were further away (they were concealed on the Lost Library). He was probably planning to regroup with his main army who had moved back toward his lands, but I was able to strike and then retreat 1-2 hexes, staying out of range. Tass was in the void.
The army of Tass moved north-east for some reasons... leaving the field open for Jean and I to start capturing and Hasty Plundering his cities one by one.
Jean was moving toward San Nicolo at this time and he changed course to reach Tass' throne. As he was already close, he could make it before Tass came back and he was dead.

UG, Keldon controlled the Archon Dwelling of Bernarius (that Ezekiel had controlled for a short time), Hawk the Fey Dwelling of Fal-Lysse, as well as the Oupost of British Steel and the city of Ram It Down. AlX was coming from the south-west and Ezekiel was retreating from Bernarius toward the south. Keldon moved behind Ezekiel. Hawk was moving toward AlX to confront him at British Steel that the Tigran Dreadnought had just captured.

Hawk had a big army and had built a Fortress at a choke point. It was a game of "are you ready to attack 2 vs 3 at a choke-point?" with movements forward and backward for a few turns.



Early late game and the end of this game - Turn 41 to 56

Exactly at the end of "mid game" (if we consider it to end at turn 40), Jean eliminated Tass by taking this turn and we started the late game of this Large map on a strong position: the armies of Ezekiel and AlX matched those of Hawk and Keldon, we were playing 4 vs 3 and Jean and I were about to conquer all the remaining cities of Tass, getting nice income through the plunder.

Thanks to Master Cartographer, I knew there were two Cave Entrances behind the lines of Fistandantilus, leading straight to Mr. Hawk's core lands. I also knew the position and how to access the cities of Fistandantilus.
We spotted Fistandantilus settling on a unhospitable island south-west of Tass' island and not far, Xor Thi and some Shadow Stalkers and King Shock Serpents (concealed on Water).


While Jean and I considered we had gained full control of Tass' old island, Fistandantilus tried a bold move and took back Tass' old throne. We decided to act cautiously and stayed grouped together, waiting for San Nicolo to be plundered before moving out and trying to get back the throne.
Fistandantilus could have played more aggressively and pressed with more troops at this stage but he was probably as afraid by our troops as we were by his (many Shadow Stalkers, Elite Apprentices, King Shock Serpents...). So he backed down and moved back to his side of the ocean.
Surprisingly, Fistandantilus himself (the Leader) was still playing around the Merfolk Dwelling of Jean in the north.
Fistandantilus did not drain the effects of Shrine of the Fickle Mermaid, Haste Berries and did not garrison Inns all around his island so I was able to take advantage of them with Crows, circling his islands and assessing his defenses.
Around that time, AlX built me a Life Drain sword and Tireless boots, which would make my Total Awareness and First Strike Leader very tough to kill. The sword went to Ezekiel in the end (and I never had to use the gear actually, my Leader never did any big battle, except against Tass earlier).



Meanwhile, UG...
On turn 44, Ezekiel had reached Fal-Lysse and taken it, Keldon right on his heels with 3 stacks of 6 units and 1 stack of 5, all pretty impressive.
On turn 45, Hawk had retreated back to a newly built city between Ram It Down and his other cities.

On turn 47, a new plan was drawn to take advantage of the blockade near Ram It Down: as Hawk and Keldon were busy watching AlX and Ezekiel in the blank of the eye, Jean and me would move in their backs and backstab Hawk with our strike force.
Rhialto, my Sorcerer, was now more than level 11 and had thus Master Illusionist, to conceal the Shadow Stalker, Apprentice and Node Serpent (mind controlled for all of them, and evolved from a mind-controlled Scoundrel for the Stalker) that accompanied him. I had also specifically leveled up a Crow to Elite to go with Rhialto: the Crow had True Sight (Elite) and was scouting in front of Rhialto before joining his stack to benefit from the concealment. Rhialto would circle Fistandantilus' island through the north to attack Dahata and create a diversion to confuse our opponents' on our intentions.



AlX and Ezekiel were not very enthusiastic about the plan as it would mean they would have to wait doing nothing, which seemed boring and not very exciting to them. They planned a very dangerous attack on Keldon, checking his position and preparing to attack him.


Maybe fortunately for us, Keldon did not move south as planned but circled north-west to come back near Hawk. The lock was almost fully in place.
As our allies were growing impatient, I tried to calculate when we could reach Hawk's throne but made some mistakes in my calculations (+ I had not taken into account that the Flying mount my AD would bring me after I embarked with my Leader would not give me Flying... a unit needs to have Flying when it enters water to be able to fly, issue reported to devs).


On turn 48, a Rogue hero invasion Cosmic Event hit our world with Phoenyx and stuff spawning everywhere. I ended up losing a recently settled Outpost (not a big deal) while Jean mind-controlled the level 15 Rogue hero... (by the way, we should report that to devs, no? or change it in the balance mod)

A third phase of our attacks was launched at around the same time: Ezekiel had been moving UG through the northernmost area and was getting close to Madrid, north of Keldon's lands. Meanwhile, one of my Crow had recruited units at an Inn and they soon arrived 2 turns away from Rome, the throne of Keldon. And another Crow recruited an Eagle Rider near Amsterdam (previously Bernarius, the Archon Dwelling).
A fourth phase launched soon after (on turn 51) to divert attention from our big strike on Hawk's back with Jean: I recruited units at an Inn in the south-eastern corner of Fistandantilus' island and attacked his cities there. This was chaos with attacks everywhere!



Meanwhile, Jean spotted an opportunity to take down Fistandantilus' leader on turn 48 and started to prepare for it, moving his secondary army closer and closer to the target, with Draconian Flyers monitoring Fistandantilus' every moves, while staying out of sight.
All our operations had benefited a lot from a Cosmic Event reducing the vision range of everyone by 2, that I had chosen earlier after opening a Cataclysm Box.

While we were about to enter the UG in the back of Hawk, we spotted Girron and Xor Thi waiting for us at the wrong place, west of Fistandantilus' island.

On turn 51, Ezekiel and AlX finally retreated behind the choke point where Tass had previously built a Fortress (which was razed at some point). They stayed there for the rest of the game.


The rest of the game was about taking Hawk's throne, putting pressure on Keldon in the north, snipping Fistandantilus' cities and casting Incite Revolt and Guild of Shadow Thieves on them... until they surrendered. Jean managed to snipe Fistandantilus' Leader.
An illustration of the economy of Fistandantilus' collapsing following my harassment on his cities:


Conclusion

Overall, I believe we had a combination of individual good performances (check the scores below) and good strategies (the common march with Jean, and the scouting of Ezekiel; the elimination of Tass; the lock with Ezekiel and AlX at Ram It Down; the backstabbing of Keldon with Ezekiel; the backstabbing of Hawk of Jean and me; the harrassing of Fistandantilus without facing him directly) which led us to victory. The Sinners did not display a very coordinated strategy this time, it would be interesting to hear their side of the game.
I believe we could have an even stronger team if each person played more for the team and less for himself, even if we probably had some of the best AoW3 PBEM players in the team this time.

The scores are below. I displayed them at turn 39, just before Tass was eliminated.

For general scores, we clearly see that AlX, Ezekiel, Jean, Fistandantilus and I are way ahead of the rest, Keldon is in a 2nd group and Tass and Hawk are behind. The teams were not very balanced so we do not have much glory to have won. Still, it was very interesting for me to play my first 4vs4 and I'm grateful to the Sinners for having accepted to play us. <smiletext0>
Interestingly, this difference was already apparent on turn 39 when Tass died. And Fistandantilus was ahead of us, an indicator of his skills!



In terms of Domain, AlX (Amanda) was ahead most of the time, thanks to his numerous settlements as a Tigran Dread. I was behind at the beginning but, to my surprise, made up for my weak start later on.


In terms of Happiness, it's interesting to see the end of the game: I reached more than 400 thanks to Wealthy Empire (that I had and kept since almost turn 40, rationing my expenses to keep it on, to increase my incomes) and the bonus from getting Evil (I razed a lot of cities). Conversely, Fistandantilus went to -200 because I kept him there by capturing his cities and in the end destroying his economies with strategic spells.


In terms of Knowledge, Jean was way ahead of us as he focused a lot on it as a Sorcerer, getting his first Eldritch's Horror pretty early (didn't note when).
I came third thanks to clearing and Iron Grip, maximizing the RP income from my city. Fistandantilus did well too!


Finally, the military!
There is something very interesting to highlight: on turn 19 I was the last and almost as weak as when I started the game with only 400+ points. Then I Charmed the two Human Warbreeds and got started. With v1.21, this would be much more difficult or even impossible, because of the battle enchantments now present on Dungeons, precisely to avoid things like what I did.

When Tass was killed, by contrast, our team was the strongest militarily and our advantage grew over time.


Written on 2017-06-26 17:55:15

Confirmed by Tasslehoff


Written on 2017-06-26 17:53:42

Confirmed by Fistandantilus


Written on 2017-06-24 20:20:38

Confirmed by Ezekiel


Written on 2017-06-24 08:59:52

Confirmed by AlXStormrage


Written on 2017-06-22 13:12:42

Confirmed by Mr. Hawk


Written on 2017-06-22 10:29:22

Match has been reported, please confirm!


this s a test


I got some troubles at work, sorry for the delay.
I hope to send the game today or tomorrow.


Steam doesn't switch to beta automatically, you must select/unselect it.
The beta solves a lot of bug, expecially for PBEM game, and this is the reason we prefer to use it.
We solved this "problem" creating 2 Windows account: one with Steam/AoW3 standard and one with beta enabled.

Good look to everybody!

Edit: the "double win account" is under test, probably wont work <smiletext6>


Thanks guys for being patient with us poor GOG'ers ;-). Almost all of my games have ended prematurely because of the open-beta patch thing, and I'm just aching to finally get a game going beyond the initial stages :-)


Ok, I've reverted it twice, Hawk, Hannibal make sure you open it with 1.555 installed. Tx


Hi guys,
Yes, that would work. You can revert the game until the start of the turn of the one who had used the open-beta. Then, after he has changed the game version back to 1.555, he can replay the turn, and all should be fine!


Ok guys, we have a problem (that caused this delay).

Warlord Keldon cannot open the game with 1.555 as it says it requires a newer version...

My guess is someone opened and uploaded the turn with the open beta installed thus updating the game to that version for everybody.

I'm not sure how to fix this.

If I do a revert (or a couple) will the game go back to 1.555?

SpiritSeeker I think you're more knowledgable than me in this, do you know if it will work?


Good Luck <smiletext0>


Excellent! I have joined the game successfully...


Joined!


Should be 1.555 now, same name and psw, check if you can join.


Ouch, that's a pity!
No open beta on GOG indeed... 

So, should I leave the game so you can play? 

I'd happily join any 1.555 / non-open beta game though!


Yeah, I was assuming everyone was on Steam...

Reverting back to 1.555 means those who have 1.558 games ongoing won't be able to complete them.

I'll ask the others and maybe recreate the game later.


Yep ... We are on steam and with the open beta program. No open beta on GOG ?
We are playing a couple of PBEM with this version ...Yepy


Hi guys,

I'm trying to join, but I see you are using 1.558. I am using 1.555, which to my knowledge is the latest official version... Am I missing something?


Game has been created as PBEM4

Password is: Alliance

Team 1: Fistandantilus - SpiritSeeker - Hannibal2000
Team 2: Warlord Keldon - Tasslehoff - Mr. Hawk

It's a team game so make sure to choose the correct team when you join

Have fun!

P.S.
I've set Unifier victory off so it's a pure conquest game.


Written on 2015-05-16 10:31:32

Hannibal2000 joined!!


Written on 2015-05-16 10:16:46

Mr. Hawk joined!!


Written on 2015-05-16 10:16:33

Tasslehoff joined!!


Written on 2015-05-14 23:29:47

SpiritSeeker joined!!


Written on 2015-05-14 18:29:24

Warlord Keldon joined!!


Spiel#14 | Round 3 : PBEM 2v2 team tournament 2016 #20
Gespielt: 2017-04-28Anzahl der Menschl. Spieler: 4
Reportart: PBEM 2v2 team tournament 2016 Kind of game: PBEM
Spielwert: 61
ErgebnisSpielerClassesRacesTeamPunkteExtra PunkteNicht erreichte PunkteQuitterBewerte
1Skuns453Lirik902NecromancerFrostlings233160hier
1xlntNecromancerTigrans21300hier
2Mr. HawkWarlordGoblins100-34hier
2TasslehoffRogueHumans100-25hier

Bemerkung:


Written on 2017-06-28 12:02:51

It was a nice game, fun, honest, and that's the important thing <smiletext1>


Written on 2017-06-28 11:42:52

What Mr. Hawk did in this game was UNSEEN before. I'm not Jean and i can't do reports with screenshots and all that and the community will not see what we have seen but this game was special!

Tass did play very well but what he did was standard and luck was with me in the 2 battles we did but that is not the point.

Skuns was NOT ready to give up and i can't explain how good it is to have a teammate that is ready to finish the battles i start

If we were NOT 2 Necro players - we wouldn't have the chance i believe... when most of my towns were captured i still had an impact on the game and i dare say it was a big impact. Not sure if it would have been possible with any other class.


Written on 2017-06-28 05:01:08

I agree that being a goblin is hard to play against necro  So maybe in the future you should re-qualify your Warlord into Draco station? 


Written on 2017-06-27 22:14:24

First of all congratulations on your victory<smiletext23>, you played well and for a goblin like me it was also difficult to fight against two undead adversaries.
Great game, epic battles, lots of suspense and ... as long as I like, 94 rounds and without even a game restart: maybe very honest, maybe very lucky

In the last fight I had not seen all your army, I only saw two stacks and that's why I came across you, however my destiny was written and I was trying to catch you unprepared.

Maybe in the future we will make a rematch<smiletext0>, at the next time!




Written on 2017-06-27 21:53:34

This is the screenshot of the Score of this session: Screen of victory


Written on 2017-06-27 21:48:27

@xlnt 
For my teammate - thanks for all of your supports in this session  <smiletext21> It was entirely your merit in restraining Tasselhoff's forces and, later, in the killing of his leader  
And even more so, I couldn't fight with Hawk troops and win without your financial help. Otherwise I would have been lose this session - solus (if I stayed to play against him one on one)   <smiletext6> 
But we won and we are good fellows  Good teamwork, as I think <smiletext1> <smiletext24>


Written on 2017-06-27 21:28:10

@Mr.Hawk
Finally, we've finished this session  There was a lot of green blood under the brown banners   Your resistance was nice <smiletext23> Your will to win is impressive   Your strategy is cool    You are a worthy opponent, I hope for future battles. Maybe even in one team-camp   
Thanks for the great interesting session. <smiletext23> <smiletext21>  And maybe you could win if your teammate was more cautious at the end  
But I didn't understand two things. Firstly, before our last battle did you intentionally set up your stacks under my attack? And secondly, why did you attack my stacks near your last city at that time by your second (not the main) army of 4 stacks?  Yes, you had some chances to win, but your stacks already didn't have buffs from the Shrine of Angel (except one of them, which wasn't strong). I thought you will preference to escape and regroup  But you sacrificed all of your stacks in some kind of suicidal attack <smiletext6>   It was bravely,   but very stupidly  
Good luck in your future sessions <smiletext23> 


Written on 2017-05-24 15:39:05

Hi, guys. I came back from the vacation, but I'll be busy for some period <smiletext6> Sorry for such big delay <smiletext21>  I'm interested to finalize this session by someone's defeat <smiletext1> 


Written on 2017-04-29 10:16:38

Confirmed by xlnt


Written on 2017-04-29 06:23:56

Confirmed by Skuns453Lirik902


Written on 2017-04-28 10:22:22

Don't worry guys, I want to continue this match and do not fight for the points but to try to win or lose by merit <smiletext1>


Written on 2017-04-28 09:44:01

It's sad to hear this. <smiletext6> I was hoped that we can solve our problem by peaceful way  - with a lot of goblins blood  Come on, guys, do not give up like this. <smiletext17>  


Written on 2017-04-28 00:34:58

Congratulations, you won this round but not yet (for now) this game.
I'm sorry, but as I said, I do not want to continue this game with the time limit and without rules, moreover the judges have not yet answered my question: how would the winner be declared at the end of two weeks if the game was not over yet?
I have already explained my thoughts about points and you know that you do not agree with me, so from my point of view we lost.


Written on 2017-04-28 00:15:36

Confirmed by Mr. Hawk


Written on 2017-04-28 00:14:32

Match has been reported, please confirm!

|


this s a test


I got some troubles at work, sorry for the delay.
I hope to send the game today or tomorrow.


Steam doesn't switch to beta automatically, you must select/unselect it.
The beta solves a lot of bug, expecially for PBEM game, and this is the reason we prefer to use it.
We solved this "problem" creating 2 Windows account: one with Steam/AoW3 standard and one with beta enabled.

Good look to everybody!

Edit: the "double win account" is under test, probably wont work <smiletext6>


Thanks guys for being patient with us poor GOG'ers ;-). Almost all of my games have ended prematurely because of the open-beta patch thing, and I'm just aching to finally get a game going beyond the initial stages :-)


Ok, I've reverted it twice, Hawk, Hannibal make sure you open it with 1.555 installed. Tx


Hi guys,
Yes, that would work. You can revert the game until the start of the turn of the one who had used the open-beta. Then, after he has changed the game version back to 1.555, he can replay the turn, and all should be fine!


Ok guys, we have a problem (that caused this delay).

Warlord Keldon cannot open the game with 1.555 as it says it requires a newer version...

My guess is someone opened and uploaded the turn with the open beta installed thus updating the game to that version for everybody.

I'm not sure how to fix this.

If I do a revert (or a couple) will the game go back to 1.555?

SpiritSeeker I think you're more knowledgable than me in this, do you know if it will work?


Good Luck <smiletext0>


Excellent! I have joined the game successfully...


Joined!


Should be 1.555 now, same name and psw, check if you can join.


Ouch, that's a pity!
No open beta on GOG indeed... 

So, should I leave the game so you can play? 

I'd happily join any 1.555 / non-open beta game though!


Yeah, I was assuming everyone was on Steam...

Reverting back to 1.555 means those who have 1.558 games ongoing won't be able to complete them.

I'll ask the others and maybe recreate the game later.


Yep ... We are on steam and with the open beta program. No open beta on GOG ?
We are playing a couple of PBEM with this version ...Yepy


Hi guys,

I'm trying to join, but I see you are using 1.558. I am using 1.555, which to my knowledge is the latest official version... Am I missing something?


Game has been created as PBEM4

Password is: Alliance

Team 1: Fistandantilus - SpiritSeeker - Hannibal2000
Team 2: Warlord Keldon - Tasslehoff - Mr. Hawk

It's a team game so make sure to choose the correct team when you join

Have fun!

P.S.
I've set Unifier victory off so it's a pure conquest game.


Written on 2015-05-16 10:31:32

Hannibal2000 joined!!


Written on 2015-05-16 10:16:46

Mr. Hawk joined!!


Written on 2015-05-16 10:16:33

Tasslehoff joined!!


Written on 2015-05-14 23:29:47

SpiritSeeker joined!!


Written on 2015-05-14 18:29:24

Warlord Keldon joined!!


Spiel#13 | Round 2 : PBEM 2v2 team tournament 2016 #14
Gespielt: 2016-12-17Anzahl der Menschl. Spieler: 4
Reportart: PBEM 2v2 team tournament 2016 Kind of game: PBEM
Spielwert: 58
ErgebnisSpielerClassesRacesTeamPunkteExtra PunkteNicht erreichte PunkteQuitterBewerte
1Mr. HawkArchdruidHalflings239190hier
1TasslehoffSorcererDraconians21990hier
2BLACKCATRogueDwarves1-130-30hier
2MARKYMARKRogueOrcs1-120-30hier

Bemerkung:


Written on 2016-12-18 12:09:05

Hi guys, good game.
At the next time <smiletext1>


Written on 2016-12-18 02:03:40

Very strong played from our Opponent. Had a weak start, esp. from blackcat, lost early his hero.
Got 5-6 Indies stacks and lost all cities and many Units. Than i got stronger, i was rushed.
Was hard battle, but had no Chance.

Thank you for game


this s a test


I got some troubles at work, sorry for the delay.
I hope to send the game today or tomorrow.


Steam doesn't switch to beta automatically, you must select/unselect it.
The beta solves a lot of bug, expecially for PBEM game, and this is the reason we prefer to use it.
We solved this "problem" creating 2 Windows account: one with Steam/AoW3 standard and one with beta enabled.

Good look to everybody!

Edit: the "double win account" is under test, probably wont work <smiletext6>


Thanks guys for being patient with us poor GOG'ers ;-). Almost all of my games have ended prematurely because of the open-beta patch thing, and I'm just aching to finally get a game going beyond the initial stages :-)


Ok, I've reverted it twice, Hawk, Hannibal make sure you open it with 1.555 installed. Tx


Hi guys,
Yes, that would work. You can revert the game until the start of the turn of the one who had used the open-beta. Then, after he has changed the game version back to 1.555, he can replay the turn, and all should be fine!


Ok guys, we have a problem (that caused this delay).

Warlord Keldon cannot open the game with 1.555 as it says it requires a newer version...

My guess is someone opened and uploaded the turn with the open beta installed thus updating the game to that version for everybody.

I'm not sure how to fix this.

If I do a revert (or a couple) will the game go back to 1.555?

SpiritSeeker I think you're more knowledgable than me in this, do you know if it will work?


Good Luck <smiletext0>


Excellent! I have joined the game successfully...


Joined!


Should be 1.555 now, same name and psw, check if you can join.


Ouch, that's a pity!
No open beta on GOG indeed... 

So, should I leave the game so you can play? 

I'd happily join any 1.555 / non-open beta game though!


Yeah, I was assuming everyone was on Steam...

Reverting back to 1.555 means those who have 1.558 games ongoing won't be able to complete them.

I'll ask the others and maybe recreate the game later.


Yep ... We are on steam and with the open beta program. No open beta on GOG ?
We are playing a couple of PBEM with this version ...Yepy


Hi guys,

I'm trying to join, but I see you are using 1.558. I am using 1.555, which to my knowledge is the latest official version... Am I missing something?


Game has been created as PBEM4

Password is: Alliance

Team 1: Fistandantilus - SpiritSeeker - Hannibal2000
Team 2: Warlord Keldon - Tasslehoff - Mr. Hawk

It's a team game so make sure to choose the correct team when you join

Have fun!

P.S.
I've set Unifier victory off so it's a pure conquest game.


Written on 2015-05-16 10:31:32

Hannibal2000 joined!!


Written on 2015-05-16 10:16:46

Mr. Hawk joined!!


Written on 2015-05-16 10:16:33

Tasslehoff joined!!


Written on 2015-05-14 23:29:47

SpiritSeeker joined!!


Written on 2015-05-14 18:29:24

Warlord Keldon joined!!


Spiel#12 | King Serpents vs Team Italy
Gespielt: 2016-11-15Anzahl der Menschl. Spieler: 8
Reportart: ffaenKind of game: PBEM
Spielwert: 88
ErgebnisSpielerClassesRacesTeamPunkteExtra PunkteNicht erreichte PunkteQuitterBewerte
1Jonny ThunderRogueGoblins161300hier
1marcuspersTheocratDwarves12000hier
1Jean_de_MetzDreadnoughtHumans11900hier
1EvgendilArchdruidElves12000hier
2Warlord KeldonWarlordOrcs2-240-50hier
2Mr. HawkDreadnoughtHumans200-94hier
2TasslehoffRogueGoblins200-57hier
2FistandantilusSorcererFrostlings2-270-50hier

Bemerkung:


Written on 2016-11-24 17:36:50

Nice game <smiletext1>


Written on 2016-11-24 17:34:03

Confirmed by Mr. Hawk


Written on 2016-11-17 14:27:01

Confirmed by Warlord Keldon


Written on 2016-11-17 13:57:14

I think Jonny`s maneuver started on 15-20 turn brought us victory. Then many people in our team believed this maneuver is suicidal, and even I shared this point of view. But in the end, thanks to Jonny, we can strenghten our positions in the North West of underground and take all seals in this area. Since Jean lost control of seals on the surface, these underground seals decided the fate of this game.


Written on 2016-11-16 17:04:36

Nice game, i was not of much help though. At least i could take a sneaky little revenge after Tasselhof razed my throne. Long live the goblin rogue ;-)
GG


Written on 2016-11-16 16:45:25

Confirmed by Jonny Thunder


Written on 2016-11-16 14:03:54

I have quite a few screenshots and videos of the match, i guess best is to start from the video in turn number 30, where you hatched the plan <smiletext0>

Will try add a few more interesting ones later on.



Written on 2016-11-16 12:28:35

I hate seals and towers victory condition, but we made some big mistakes in the early game.

See you guys.

Ciaone :-)


Written on 2016-11-16 11:39:30

Confirmed by Fistandantilus


Written on 2016-11-15 23:28:40

A nice game, I'm gonna edit the report tomorrow, now it's 2 a.m. at my place! Many interesting battles in the game, I hope other players share some screenshots and thoughts as well!


this s a test


I got some troubles at work, sorry for the delay.
I hope to send the game today or tomorrow.


Steam doesn't switch to beta automatically, you must select/unselect it.
The beta solves a lot of bug, expecially for PBEM game, and this is the reason we prefer to use it.
We solved this "problem" creating 2 Windows account: one with Steam/AoW3 standard and one with beta enabled.

Good look to everybody!

Edit: the "double win account" is under test, probably wont work <smiletext6>


Thanks guys for being patient with us poor GOG'ers ;-). Almost all of my games have ended prematurely because of the open-beta patch thing, and I'm just aching to finally get a game going beyond the initial stages :-)


Ok, I've reverted it twice, Hawk, Hannibal make sure you open it with 1.555 installed. Tx


Hi guys,
Yes, that would work. You can revert the game until the start of the turn of the one who had used the open-beta. Then, after he has changed the game version back to 1.555, he can replay the turn, and all should be fine!


Ok guys, we have a problem (that caused this delay).

Warlord Keldon cannot open the game with 1.555 as it says it requires a newer version...

My guess is someone opened and uploaded the turn with the open beta installed thus updating the game to that version for everybody.

I'm not sure how to fix this.

If I do a revert (or a couple) will the game go back to 1.555?

SpiritSeeker I think you're more knowledgable than me in this, do you know if it will work?


Good Luck <smiletext0>


Excellent! I have joined the game successfully...


Joined!


Should be 1.555 now, same name and psw, check if you can join.


Ouch, that's a pity!
No open beta on GOG indeed... 

So, should I leave the game so you can play? 

I'd happily join any 1.555 / non-open beta game though!


Yeah, I was assuming everyone was on Steam...

Reverting back to 1.555 means those who have 1.558 games ongoing won't be able to complete them.

I'll ask the others and maybe recreate the game later.


Yep ... We are on steam and with the open beta program. No open beta on GOG ?
We are playing a couple of PBEM with this version ...Yepy


Hi guys,

I'm trying to join, but I see you are using 1.558. I am using 1.555, which to my knowledge is the latest official version... Am I missing something?


Game has been created as PBEM4

Password is: Alliance

Team 1: Fistandantilus - SpiritSeeker - Hannibal2000
Team 2: Warlord Keldon - Tasslehoff - Mr. Hawk

It's a team game so make sure to choose the correct team when you join

Have fun!

P.S.
I've set Unifier victory off so it's a pure conquest game.


Written on 2015-05-16 10:31:32

Hannibal2000 joined!!


Written on 2015-05-16 10:16:46

Mr. Hawk joined!!


Written on 2015-05-16 10:16:33

Tasslehoff joined!!


Written on 2015-05-14 23:29:47

SpiritSeeker joined!!


Written on 2015-05-14 18:29:24

Warlord Keldon joined!!


Spiel#11 | Mr.Hawks's GameReportfile
Gespielt: 2016-11-15Anzahl der Menschl. Spieler: 2
Reportart: ffaenKind of game: PBEM
Spielwert: 42
ErgebnisSpielerClassesRacesTeamPunkteExtra PunkteNicht erreichte PunkteQuitterBewerte
1TasslehoffSorcererTigrans21260hier
2Mr. HawkArchdruidHalflings100-34hier

Bemerkung:


Written on 2017-01-20 16:46:11

Confirmed by Tasslehoff


Written on 2016-11-24 17:32:24

Confirmed by Mr. Hawk


this s a test


I got some troubles at work, sorry for the delay.
I hope to send the game today or tomorrow.


Steam doesn't switch to beta automatically, you must select/unselect it.
The beta solves a lot of bug, expecially for PBEM game, and this is the reason we prefer to use it.
We solved this "problem" creating 2 Windows account: one with Steam/AoW3 standard and one with beta enabled.

Good look to everybody!

Edit: the "double win account" is under test, probably wont work <smiletext6>


Thanks guys for being patient with us poor GOG'ers ;-). Almost all of my games have ended prematurely because of the open-beta patch thing, and I'm just aching to finally get a game going beyond the initial stages :-)


Ok, I've reverted it twice, Hawk, Hannibal make sure you open it with 1.555 installed. Tx


Hi guys,
Yes, that would work. You can revert the game until the start of the turn of the one who had used the open-beta. Then, after he has changed the game version back to 1.555, he can replay the turn, and all should be fine!


Ok guys, we have a problem (that caused this delay).

Warlord Keldon cannot open the game with 1.555 as it says it requires a newer version...

My guess is someone opened and uploaded the turn with the open beta installed thus updating the game to that version for everybody.

I'm not sure how to fix this.

If I do a revert (or a couple) will the game go back to 1.555?

SpiritSeeker I think you're more knowledgable than me in this, do you know if it will work?


Good Luck <smiletext0>


Excellent! I have joined the game successfully...


Joined!


Should be 1.555 now, same name and psw, check if you can join.


Ouch, that's a pity!
No open beta on GOG indeed... 

So, should I leave the game so you can play? 

I'd happily join any 1.555 / non-open beta game though!


Yeah, I was assuming everyone was on Steam...

Reverting back to 1.555 means those who have 1.558 games ongoing won't be able to complete them.

I'll ask the others and maybe recreate the game later.


Yep ... We are on steam and with the open beta program. No open beta on GOG ?
We are playing a couple of PBEM with this version ...Yepy


Hi guys,

I'm trying to join, but I see you are using 1.558. I am using 1.555, which to my knowledge is the latest official version... Am I missing something?


Game has been created as PBEM4

Password is: Alliance

Team 1: Fistandantilus - SpiritSeeker - Hannibal2000
Team 2: Warlord Keldon - Tasslehoff - Mr. Hawk

It's a team game so make sure to choose the correct team when you join

Have fun!

P.S.
I've set Unifier victory off so it's a pure conquest game.


Written on 2015-05-16 10:31:32

Hannibal2000 joined!!


Written on 2015-05-16 10:16:46

Mr. Hawk joined!!


Written on 2015-05-16 10:16:33

Tasslehoff joined!!


Written on 2015-05-14 23:29:47

SpiritSeeker joined!!


Written on 2015-05-14 18:29:24

Warlord Keldon joined!!


Spiel#10 | Round 1 : PBEM 2v2 team tournament 2016 #4
Gespielt: 2016-11-03Anzahl der Menschl. Spieler: 4
Reportart: PBEM 2v2 team tournament 2016 Kind of game: PBEM
Spielwert: 61
ErgebnisSpielerClassesRacesTeamPunkteExtra PunkteNicht erreichte PunkteQuitterBewerte
1FistandantilusSorcererFrostlings1800hier
1Warlord KeldonTheocratDwarves121100hier
2Mr. HawkNecromancerDwarves200-56hier
2TasslehoffDreadnoughtGoblins200-44hier

Bemerkung:


this s a test


I got some troubles at work, sorry for the delay.
I hope to send the game today or tomorrow.


Steam doesn't switch to beta automatically, you must select/unselect it.
The beta solves a lot of bug, expecially for PBEM game, and this is the reason we prefer to use it.
We solved this "problem" creating 2 Windows account: one with Steam/AoW3 standard and one with beta enabled.

Good look to everybody!

Edit: the "double win account" is under test, probably wont work <smiletext6>


Thanks guys for being patient with us poor GOG'ers ;-). Almost all of my games have ended prematurely because of the open-beta patch thing, and I'm just aching to finally get a game going beyond the initial stages :-)


Ok, I've reverted it twice, Hawk, Hannibal make sure you open it with 1.555 installed. Tx


Hi guys,
Yes, that would work. You can revert the game until the start of the turn of the one who had used the open-beta. Then, after he has changed the game version back to 1.555, he can replay the turn, and all should be fine!


Ok guys, we have a problem (that caused this delay).

Warlord Keldon cannot open the game with 1.555 as it says it requires a newer version...

My guess is someone opened and uploaded the turn with the open beta installed thus updating the game to that version for everybody.

I'm not sure how to fix this.

If I do a revert (or a couple) will the game go back to 1.555?

SpiritSeeker I think you're more knowledgable than me in this, do you know if it will work?


Good Luck <smiletext0>


Excellent! I have joined the game successfully...


Joined!


Should be 1.555 now, same name and psw, check if you can join.


Ouch, that's a pity!
No open beta on GOG indeed... 

So, should I leave the game so you can play? 

I'd happily join any 1.555 / non-open beta game though!


Yeah, I was assuming everyone was on Steam...

Reverting back to 1.555 means those who have 1.558 games ongoing won't be able to complete them.

I'll ask the others and maybe recreate the game later.


Yep ... We are on steam and with the open beta program. No open beta on GOG ?
We are playing a couple of PBEM with this version ...Yepy


Hi guys,

I'm trying to join, but I see you are using 1.558. I am using 1.555, which to my knowledge is the latest official version... Am I missing something?


Game has been created as PBEM4

Password is: Alliance

Team 1: Fistandantilus - SpiritSeeker - Hannibal2000
Team 2: Warlord Keldon - Tasslehoff - Mr. Hawk

It's a team game so make sure to choose the correct team when you join

Have fun!

P.S.
I've set Unifier victory off so it's a pure conquest game.


Written on 2015-05-16 10:31:32

Hannibal2000 joined!!


Written on 2015-05-16 10:16:46

Mr. Hawk joined!!


Written on 2015-05-16 10:16:33

Tasslehoff joined!!


Written on 2015-05-14 23:29:47

SpiritSeeker joined!!


Written on 2015-05-14 18:29:24

Warlord Keldon joined!!


Spiel#9 | marcus vs Tass - The FinalReportfile
Gespielt: 2016-09-13Anzahl der Menschl. Spieler: 2
Reportart: ffaenKind of game: PBEM
Spielwert: 44
ErgebnisSpielerClassesRacesTeamPunkteExtra PunkteNicht erreichte PunkteQuitterBewerte
1marcuspersSorcererFrostlings1800hier
2TasslehoffTheocratOrcs200-28hier

Bemerkung:


Written on 2016-09-13 18:22:05

Confirmed by Tasslehoff


Written on 2016-09-13 13:32:43

Good game Tass!
I don't think you played bad, Sorceror is pretty quick once floating and summon units are up and running! Also great scouts in the shape of Wisps, so makes the whole travelling much easier, as you know which path to take.

Frostling Sorceror also have a great synergy with Support and Protection units, I didn't create one single Apprentice in this game, the Frost Whiches are much cheaper and with 2 Sorceror heroes and 1 Theocrat hero it was never a problem to heal the summoned units.
I was lucky to find a ring with wetland walking and swimming for my Theocrat, so I could have 2 stacks of water traversing units and moved Unicorns and Frostling Guards over land, so they didn't get much XP but wasn't a big problem.

Final Battle was 17vs15 and I made a video of the last battle.
https://youtu.be/jUs18ZW_6A8
My plan before the battle was to use all my casting points, and let the Sorceror Hero cast Static shield (-20% Shock Weakness on all enemies) and then my leader could cast Lightning Storm which drenches all units (+40% Fire Protection, -20% Shock weakness), so all my units would be able to stun either with attacks or shield. 

Thanks for three great games, great opponent and gentleman!
Back to the game page


this s a test


I got some troubles at work, sorry for the delay.
I hope to send the game today or tomorrow.


Steam doesn't switch to beta automatically, you must select/unselect it.
The beta solves a lot of bug, expecially for PBEM game, and this is the reason we prefer to use it.
We solved this "problem" creating 2 Windows account: one with Steam/AoW3 standard and one with beta enabled.

Good look to everybody!

Edit: the "double win account" is under test, probably wont work <smiletext6>


Thanks guys for being patient with us poor GOG'ers ;-). Almost all of my games have ended prematurely because of the open-beta patch thing, and I'm just aching to finally get a game going beyond the initial stages :-)


Ok, I've reverted it twice, Hawk, Hannibal make sure you open it with 1.555 installed. Tx


Hi guys,
Yes, that would work. You can revert the game until the start of the turn of the one who had used the open-beta. Then, after he has changed the game version back to 1.555, he can replay the turn, and all should be fine!


Ok guys, we have a problem (that caused this delay).

Warlord Keldon cannot open the game with 1.555 as it says it requires a newer version...

My guess is someone opened and uploaded the turn with the open beta installed thus updating the game to that version for everybody.

I'm not sure how to fix this.

If I do a revert (or a couple) will the game go back to 1.555?

SpiritSeeker I think you're more knowledgable than me in this, do you know if it will work?


Good Luck <smiletext0>


Excellent! I have joined the game successfully...


Joined!


Should be 1.555 now, same name and psw, check if you can join.


Ouch, that's a pity!
No open beta on GOG indeed... 

So, should I leave the game so you can play? 

I'd happily join any 1.555 / non-open beta game though!


Yeah, I was assuming everyone was on Steam...

Reverting back to 1.555 means those who have 1.558 games ongoing won't be able to complete them.

I'll ask the others and maybe recreate the game later.


Yep ... We are on steam and with the open beta program. No open beta on GOG ?
We are playing a couple of PBEM with this version ...Yepy


Hi guys,

I'm trying to join, but I see you are using 1.558. I am using 1.555, which to my knowledge is the latest official version... Am I missing something?


Game has been created as PBEM4

Password is: Alliance

Team 1: Fistandantilus - SpiritSeeker - Hannibal2000
Team 2: Warlord Keldon - Tasslehoff - Mr. Hawk

It's a team game so make sure to choose the correct team when you join

Have fun!

P.S.
I've set Unifier victory off so it's a pure conquest game.


Written on 2015-05-16 10:31:32

Hannibal2000 joined!!


Written on 2015-05-16 10:16:46

Mr. Hawk joined!!


Written on 2015-05-16 10:16:33

Tasslehoff joined!!


Written on 2015-05-14 23:29:47

SpiritSeeker joined!!


Written on 2015-05-14 18:29:24

Warlord Keldon joined!!


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