When everyone knows the values (classes / races, leaders) of others or at the end of the game, the values can be updated on this page, which will feed the meta statistics (please avoid revealing your or other player’s values when it may provide strategic information to your opponents).
I guess I'm butchered in my own mod. Blad is way too strong. I think I was like a quarter of his strength. When I found the right cave entrance below I cleared some bandit camp and blad came from that one south. I guess its El lobo against some doom shadow stalkers.
Should taken dreadnought, then I could at least have blast then with engineers having Flamethrowers.
Had strong early game, but considered my initial starting position as pre determined war with el lobo. It was like a evil brother stealing lego if you wander off too far from your buildings and getting punished if you come too close to his buildings.
Lizardmen dwellings did not appear this round either so no come back there and a merciful truth between two nomads seemed to not help that much. Then rouge is probably my worst class after arch druid.
Kudos hopefully El lobo has some luck to base trade with Dr light or something
The philosophy of the Nomad design are in general, "hit hard before you take any hits because its lethal..."
Then the amount of lore has some impaired impacts like 15% negative gold value which results in a total gold loss in all domain sites. Why so many of the economical RG gives many discounts, recuced MCU prices and extra reward when finding treasuries.
The Nomad racial line up has quite some tools at disposal. The pikemen has a ranged throw, the infantry Barbarian had a extra strike that's function the same as Tigran sun spear but in melee instead. Make a free hit and do another three strikes for example.
Then the small hidden elements of fire bonus in charge bonus for Roc and guard breaker for Elephant by stomping.
The Roc is in general a viable unit, with racial governance making it a half support by granting magic strike to a unit. Random elemental damage for 6 either it be poison or something. Still it's pretty much on toe with Halfling Eagle rider but without wing beat.
However, apart from the fact that the beta test has learned me a few things that support unit been the strongest point of the race. Mounted support and elemental fire damage. Even with several nerfs like moving life regen to gold rank, removal of inspiring aura, reducing health, its still one the strongest support around
I'm leaning towards incoperating a new ranged ability by adding physical 3x of oil bolts. The inspiration come from skin of oil. Oil would then serve as the new layer of synergies for the race itself where class units will apply the fire to trigger the power of oil effects.
But, I also thinking to define the Chieftains role little differently by perhaps making the unit a better melee fighter and make ranged secondary in a lore spectrum. But that would break down the meta a little.
Thematically fire bolts fits the race very good, so does magic bolts.
I will see when I update the game I'm working on optimizing alot of the content by reducing size on textures and stuff at the moment, making more pfx and new icons for abilities.
Also tinkering with an idea of a Cosmos specialization for a stand alone mod at a later stage.
He have had just one stack but my allys troops joined the fight because the stack stood directly next to the city. Expensive lesson! ;-) :p
The nomad MH aren't that strong. Frostlings are nice because they have a second damage channel and can inflict immobilisation. Draconian, goblin and halfling MH have also a second damage channel what makes they way more useful.
The monster hunters throw swords. They are not particularly stronger unless... You boost their melee damage with something.
As throw swords actually is empowered by base damage, they do then get stronger by warlord leader adding base damage on melee commands.
Then the 1+ damage of racial is kind of nice too.
Then I'm not sure if El lobo reach RG5 military replacing physical damage alot with fire.
oh, come on, what's the deal with your super MH???? I need to watch that battle,... I had 6 T3 units!
Blad, FINISH HIM! (Mortal Kombat voice).... lol
And again Dr. I can do that hundred times more!
Hi I suffer from Internet issues at the moment.
There some dchp issues with the Internet provider at home and I have no estimated time when I will be available again as I need some technician to fix something in the residential apartments.
Good show.
Seems like a lot of sword throwers in that fight. I will see if I can nab that stalker.
I suffer quite much still from those early game drawbacks and my strategy to discover a lizardmen dwelling has yet not come. :-P
As I told you Dr. I am not dead! :-)
Obviously I am (nearly) dead now. Additionally I just spotted the concealed elite-stalker stack near my dragon vasall. Shame on you trying to enter my realm through the backdoor, Blad! I guess the game won't last more than 10 turns...
@ El lobo.
Should be plenty of synergies. But some might be way too strong like Arch Druid. I might reduce the movement by 4 to start with, making 40 mp as faster with Arch Druid. But stays at a decent speed for rest of the classes.
But I also think one of the lore strengths should be kept as if:
"~Their horses are legendary for their stamina and strength", so it's maybe also kept as a unique feature, rather than OP to conserve it to less OP. being standard at 32 mp as a mounted support. Normal support is 28 mp.
You guys got some nice items from my AD so if you keep your alliance you'll have no problem winning this game. Anyways no reason for me to quit Dr., I am not dead yet! ;-)
@Refineus
Havn't thought of AD's longstrider so far. 44 MP is definetly too much because you can get it to 48 with a rogue hero. On a road with advanced logistics even 44 MP grant 22 hexes. This is over the top!
Have someone found other Dwellings like Lizardmen our Outlaw Dwelling yet? It would be interesting if someone actually used them in combat somehow by acquiring their units.
The Salamander unit is often hanging out in Magma Forges and Lizardmen can potentially be around water sites.
The second gameplay of the new Nomad race.
Specific rules applied for this game in comparison to normal is that all heroes match race and have many dwellings to try out the Nomad heroes and potentially "Outlaw Dwelling".
Mod needed for this game: Wasteland Expansion Beta
https://steamcommunity.com/sharedfiles/filedetails/?id=1784807573
Amount of players 4-6
Drlight, Marky, El lobo confirmed earlier their interest and so may we end our previous beta test.
Server name: Wasteland Expansion
Server password: bf
Max. amount of players 4