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Current game Wasteland Expansion Beta PBEM game (Organisator Refineus) - PBEM Game

When everyone knows the values (classes / races, leaders) of others or at the end of the game, the values can be updated on this page, which will feed the meta statistics (please avoid revealing your or other player’s values when it may provide strategic information to your opponents).

Pos: Players name: Playtime ClassesRacesTeam Rate
1 Refineus18:00-0:00Rogue1here
2 MARKYMARK18:00-0:00Sorcerer1here
3 DrLight20:00-0:002here
4 El_Lobo19:00-0:003here
5 Blad_ua19:00-23:002here
Published on Wed, 05 May 2021 20:58:36 +0200

After MARKYMARK left I had too much space. It was nice to evolve 5 shadow stalkers and help with El_lobo attack, but it take me way to long with all space in the world =).

user
Published on Wed, 05 May 2021 20:46:05 +0200

Thanks for the best wishes Refineus =P

user
Published on Wed, 05 May 2021 20:43:56 +0200

I guess I'm butchered in my own mod. Blad is way too strong. I think I was like a quarter of his strength. When I found the right cave entrance below I cleared some bandit camp and blad came from that one south. I guess its El lobo against some doom shadow stalkers.

Should taken dreadnought, then I could at least have blast then with engineers having Flamethrowers. 


Had strong early game, but considered my initial starting position as pre determined war with el lobo. It was like a evil brother stealing lego if you wander off too far from your buildings and getting punished if you come too close to his buildings.

Lizardmen dwellings did not appear this round either so no come back there and a merciful truth between two nomads seemed to not help that much. Then rouge is probably my worst class after arch druid. 


Kudos hopefully El lobo has some luck to base trade with Dr light or something 


user
Published on Tue, 27 Apr 2021 22:36:50 +0200

The philosophy of the Nomad design are in general, "hit hard before you take any hits because its lethal..."

Then the amount of lore has some impaired impacts like 15% negative gold value which results in a total gold loss in all domain sites. Why so many of the economical RG gives many discounts, recuced MCU prices and extra reward when finding treasuries. 


The Nomad racial line up has quite some tools at disposal. The pikemen has a ranged throw, the infantry Barbarian had a extra strike that's function the same as Tigran sun spear but in melee instead. Make a free hit and do another three strikes for example. 

Then the small hidden elements of fire bonus in charge bonus for Roc and guard breaker for Elephant by stomping. 

The Roc is in general a viable unit, with racial governance making it a half support by granting magic strike to a unit. Random elemental damage for 6 either it be poison or something. Still it's pretty much on toe with Halfling Eagle rider but without wing beat. 

However, apart from the fact that the beta test has learned me a few things that support unit been the strongest point of the race. Mounted support and elemental fire damage. Even with several nerfs like moving life regen to gold rank, removal of inspiring aura, reducing health, its still one the strongest support around 

I'm leaning towards incoperating a new ranged ability by adding physical 3x of oil bolts. The inspiration come from skin of oil. Oil would then serve as the new layer of synergies for the race itself where class units will apply the fire to trigger the power of oil effects. 


But, I also thinking to define the Chieftains role little differently by perhaps making the unit a better melee fighter and make  ranged secondary in a lore spectrum. But that would break down the meta a little.

Thematically fire bolts fits the race very good, so does magic bolts. 

I will see when I update the game I'm working on optimizing alot of the content by reducing size on textures and stuff at the moment, making more pfx and new icons for abilities.

Also tinkering with an idea of a Cosmos specialization for a stand alone mod at a later stage. 



user
Published on Tue, 27 Apr 2021 19:09:17 +0200

He have had just one stack but my allys troops joined the fight because the stack stood directly next to the city. Expensive lesson! ;-) :p


The nomad MH aren't that strong. Frostlings are nice because they have a second damage channel and can inflict immobilisation. Draconian, goblin and halfling MH have also a second damage channel what makes they way more useful.


user
Published on Mon, 26 Apr 2021 22:10:52 +0200

The monster hunters throw swords. They are not particularly stronger unless... You boost their melee damage with something.

As throw swords actually is empowered by base damage, they do then get stronger by warlord leader adding base damage on melee commands. 


Then the 1+ damage of racial is kind of nice too. 


Then I'm not sure if El lobo reach RG5 military replacing physical damage alot with fire. 


user
Published on Mon, 26 Apr 2021 21:57:57 +0200

oh, come on, what's the deal with your super MH???? I need to watch that battle,... I had 6 T3 units!


Blad, FINISH HIM! (Mortal Kombat voice).... lol


user
Published on Mon, 26 Apr 2021 20:56:21 +0200

And again Dr. I can do that hundred times more!




user
Published on Mon, 19 Apr 2021 17:15:28 +0200

Hi I suffer from Internet issues at the moment.


There some dchp issues with the Internet provider at home and I have no estimated time when I will be available again as I need some technician to fix something in the residential apartments. 


user
Published on Thu, 15 Apr 2021 19:42:43 +0200

I killed the tomb guardian and the reanimatoir first and yes, these two units would have made the difference! ;-)

user
Published on Wed, 14 Apr 2021 21:23:32 +0200

Oh shit, I made the terrible mistake of splitting my reanimator and tomb guardian, maybe they could've provided that little extra that I needed... I misclicked and moved 1 of my stacks one step further =(.... 

user
Published on Wed, 14 Apr 2021 21:16:25 +0200

Good show. <smiletext0>

Seems like a lot of sword throwers in that fight. I will see if I can nab that stalker. 


I suffer quite much still from those early game drawbacks and my strategy to discover a lizardmen dwelling has yet not come. :-P




user
Published on Wed, 14 Apr 2021 19:22:26 +0200

As I told you Dr. I am not dead! :-)



Obviously I am (nearly) dead now. Additionally I just spotted the concealed elite-stalker stack near my dragon vasall. Shame on you trying to enter my realm through the backdoor, Blad! I guess the game won't last more than 10 turns...



user
Published on Fri, 02 Apr 2021 18:05:45 +0200

I will be on vacation until 7 April due to Easter.

user
Published on Thu, 25 Mar 2021 21:36:53 +0100

Yes, 32 MP sounds better and is in line with the druids.

user
Published on Thu, 25 Mar 2021 21:11:03 +0100

@ El lobo.


Should be plenty of synergies. But some might be way too strong like Arch Druid. I might reduce the movement by 4 to start with, making 40 mp as faster with Arch Druid. But stays at a decent speed for rest of the classes.


But I also think one of the lore strengths should be kept as if:

"~Their horses are legendary for their stamina and strength", so it's maybe also kept as a unique feature, rather than OP to conserve it to less OP. being standard at 32 mp as a mounted support. Normal support is 28 mp. 



Published on Thu, 25 Mar 2021 21:01:26 +0100

I would like to continue.

user
Published on Thu, 25 Mar 2021 20:52:13 +0100

You guys got some nice items from my AD so if you keep your alliance you'll have no problem winning this game. Anyways no reason for me to quit Dr., I am not dead yet! ;-)


@Refineus

Havn't thought of AD's longstrider so far. 44 MP is definetly too much because you can get it to 48 with a rogue hero. On a road with advanced logistics even 44 MP grant 22 hexes. This is over the top!


user
Published on Thu, 25 Mar 2021 20:24:58 +0100

not me =(

user
Published on Thu, 25 Mar 2021 18:56:04 +0100

Have someone found other Dwellings like Lizardmen our Outlaw Dwelling yet? It would be interesting if someone actually used them in combat somehow by acquiring their units.


The Salamander unit is often hanging out in Magma Forges and Lizardmen can potentially be around water sites.



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