LAST MONTHS

0

TOTAL

Results AOW3 Players - from 10 since 20 Latest-


HellBrick Results

SEND PLAYER A MESSAGE

Game#7 | 2-2 Rematch
Played: 2017-06-17Amount of Humans: 4
Kind of Report: ffaenKind of game: PBEM
Game-value: 63
ResultPlayerClassesRacesTeamPointsExtra PointsMissed PointsQuitterRate
1Jean_de_MetzDreadnoughtHumans1900here
1HellBrickArchdruidTigrans143210here
2Skuns453Lirik902TheocratHalflings200-32here
2xlntNecromancerTigrans2-130-30here

Remark:


Written on 2017-06-19 18:59:03

wow Jean - if you always write this kind of reports, then i'll always be ready to lose in a spectacular way (;

What i saw of this game was a reaaaaaly bad map in terms of currents and a player that capitalized on that with the fly-ing scouts. I tried to fight with shades and figured out they will always lose and i didn't do well in scouting wars - Jean was ALWAYS playing with revealed map!!! Next thing i know is some tier3 units are close to me... so i figure i have to beat them with numbers and go make the best t1 unit - necro sun guards. I was sure i will take 2 dungeons and finish the game right there!! I could have gotten the dungeons on autocombat! buuut no - Jean had them and disapeared... so i have 2 paths - go find his towns OR go down where he (i thought) can't see me. Down we go - killing some sites and making more sunguards (because i can't develop on the map, Jean's forces are nearby and faster than the sunguards). I saw a big fat kittens army and went on to fight it. The rest is history - my stupid leader died and Jean was NOT scared of the defenses i had. We talked on chat about how they have to get my capitol and i joked that they had 1 turn to do the battle or the game is over..... well it was  Great game guys - well played. Sorry i couldn't be a better opponent ):


Written on 2017-06-19 11:50:33

I'm not sure there is a "one size fits all" solution for the drone usage. In our case sending a separate stack of drones worked out fine: IIRC, the drones were fighting one of the Sun guard stacks and successfully annihilated it more or less on their own. YMMV =)


Written on 2017-06-19 11:36:26

I don't have screenshots of the strategic map I'm afraid. I'll check later. I had 6 towns giving me 146 RP in total <smiletext0> 
About drones...Honestly, I don't remember the details now. It was already 2 months ago.


Written on 2017-06-19 06:45:47

Yes but why send 5 Spy Drones when 3 can do the same job? <smiletext1> I know from experience that sending 2 Spy Drones together is like sending 1 because one of them will explode first and kill its target + the other.
But I guess it also depends on the HP of the target. If it has many HP, the chain explosions might still be useful (if the 2nd Spy Drone is not just BEHIND the first one, but did reach the target) as when the 2nd explodes because of the explosion of the 1st one, it deals damage to the target again.

But you can also have effects like a Fireball hitting 1 Spy Drone in approach phase and exploding 1-2 Spy Drones adjacent to it.

What I'm trying to study is whether it's more effective to send the Spy Drones in waves, together, or split in several stacks.


Written on 2017-06-19 05:46:24

Hiliadan, I didn't see the full fight, but for me obvious that if even one or two Spy Drones exploded adjacent to another Drone then they already fulfilled their task - to bring big damage in lines of sunguards   


Written on 2017-06-19 04:47:11

How many cities did you have to be able to sustain that much research and the production of expensive machines?

Also, I can see the interest of the Spy Drones vs Sun Guards but are you telling me that no Spy Drones exploded adjacent to each other? Based on my own experience, I would say you were very lucky if it didn't happen.

Would you have screenshots of the strategic map?


Written on 2017-06-18 23:28:12

I've been planning to test dreadnought with other races but didn't have enough courage =) Indeed human dreadnought seems to be strong and comfortable to play.
I got juggernaut researched on turn 41. I had already got 2 of them by turn 49  Well, yes, I concentrated a lot on researching them and not the empire upgrades (I wanted to have all the kind of machines in my main army in order to see how they fight). 2 sphinx objects (1000 research points) helped me a lot here. 

Before attacking Xlnt I discussed possible positioning with Hellbrick. He started to test this fight in AOW3 editor and found out that all the pikemen just came out of the town and approached my units. So I didn't even have to assault the walls. And it was a good idea to send a stack of drones to the stack of pikemen coming out.


Written on 2017-06-18 17:53:10

Nice and interesting report! Good to see a Dread win!
Looks like Dread Human is really one of the best, probably/maybe better than Dwarf, thanks to the Evolve of its Cavalry.

I'm impressed you got Juggernaut by turn 59. How did you do? You focused research mainly on class units? You didn't research Empire Upgrades?

Indeed Advanced Logistics is very good for Dread, especially with Engineers building roads.

How did your Spy Drones do in the big fight vs xlnt? I believe a full stack of them is a bad idea as they are very likely to explode on each other. It's better to scatter them a bit among your armies (and pray they won't explode on your units, but you can at least: 1/ put some in a 4th "empty" stack, 2/ put some with mainly ranged units).

Please someone (Skuns you can too) update the race of Skuns to Halfling.


Written on 2017-06-18 15:53:08

Prologue


(Narrated by an unknown scholar whos poetic diction and eloquence are not subject to any judgement)


I had rather be a kitten, and cry mew,

Than one of these same metre ballad-mongers.



In fact, we had both of them. Yes, both. Kittens growing into cruel beasts whos beneficial mutations in the immune system led to their capability to survive, grow and reproduce in various climate conditions. Even in underground. And we had poets who perpetuated animals in our history. 

- But where are these poets now? I've never met anyone. 

- In the kittens. Some manuscripts are missing here so we can't say for sure.


Two stars keep not their motion in one sphere.


No man can kill a beast, but no beast can kill a tank. Only by the means of devastating machines could we dominate over these cruel monsters. Golems were their leaders. And so we had 2 stars shining in the same sphere. 


- You must have been really forced to do all this...

- The world went mad. Otherwise how could we explain the alliance of theocrat and necromancer? Skuns and Xlnt, two villains with no nobility and honesty, gathered together and unleashed the war against us. 


(From another ancient manuscript, partially destroyed by vinegar):


O Skuns, take heed of yonder dog!

Look, when he fawns, he bites; and when he bites,

His venom tooth will rankle to the death:

Have not to do with him, beware of him;

Sin, death, and hell have set their marks on him,

And all their ministers attend on him.


This friendship will only lead to yours destruction...(this is the only text survived featuring Jean and Skuns in their last conversation before the latter left to the corrupted lands of undead).

Chapter 1

Everything goes fine.


(Narrated by Jean_de_Metz).

I had a perfect map this time. Having dealt with all my roaming sites pretty quickly, I concentrated on empire building and managed to create a very powerful dreadnought economics. Using engineers to build roads, I settled a lot and was able to produce machines in different cities.
My first contact with Xlnt was near his domain which I managed to scout very well with drones.


His strategy was interesting and very efficient since he countered my possible cavalry rush and threatened a lot - we had to switch to next level scouting in order not to be caught by these elite bastards.
The funny thing was that my troops were nearby at that particular moment. While clearing the roaming sites and taverns (I bought one more human cavalry and evolved it) I moved to the center of the map and suddenly was close to Xlnt. 


And a funny idea came to my mind: could I "steal" the two dungeons near Xlnt domain clearing them? I was pretty afraid Xlnt would clean them himself and get many units as a reward (and since necromancers do not suffer a lot from low income he could later rush me with tier-1 pikemen and units from the dungeons). 
So I started to carefully come closer

After careful consideration Hellbrick suggested I should attack like this (and it was better)


So the plan worked and Xlnt was forced to retreat to his city.

But it turned out I couldn't attack him cause my mounted units would have been smashed by 2 trained stacks of pikemen with life steal. 
The only good maneuver I could make at this point was to go here, embark, disembark again (yes, hurts), take the sphinx and later attack Xlnt from another angle.


While I was performing very well on the surface my cats were struggling in the Underground. Hellbrick definitely didn't get a very good start (I didn't comment a lot on what was happening with him there cause it was me who had advised him to start in the UG xD). He was running here and there trying to deal with all his neutrals. But it was him who played the key role in this match. 


Chapter 2

Everything goes bad =)


When I left Xlnt's borders he started to move to the underground entrance.


He could choose 2 main ways where to go at this point:
1.Go straight to my domain (not sure if he knew the position of all the towns and troops there),
2.Go to the Underground (where, it seems, he wanted to go but was forced to retreat due to my activity).
Option #1 wasn't very good for me indeed cause I didn't want to lose my newly built towns. I had this stack as some defense:

But that obviously wasn't enough. I also started to produce some cannons and golems but was running out of gold very quickly.
Xlnt chose option #2, I consider it to be a right decision at that moment as the Underground under his domain was full of treasures. 

We also spotted Skuns going there too.

I was hoping our opponents lost sight of my army.


At that time Hellbrick was still fighting with his neutrals and I have to admit I made a mistake in calculations and suggested he should go and deal with them considering he had enough time to return to his big city and defend from Xlnt.

He didn't have it =)


Tigran pikemen were everywhere.

In fact, when I saw 2 powerful shrines near Xlnt's throne city I started to believe I could make it. Yes, attacking pickemen with mounted units is a bad idea but if you're buffed by 2 shrines and have a stack of drones to sacrifice...
I started to approach him.


In the underground Hellbrick got a chance to attack Xlnt in the field and, once again, after careful consideration xD and having heard my genious tactical ideas xD*2, he attacked Xlnt.

And lost


It was an awful loss which could have led to total elimination of my teammate hadn't Xlnt lost his leader in the fight =( 
And since he was in the void and I was near his capital (turned out to be a perfect timing), I decided to attack.
I had 2 main problems here:
1. I didn't want to lose buffs from the shrine but I couldn't prevent Skuns from summoning 1 chebub and attacking me removing them. He didn't do it and, I think, it was one of the biggest mistakes of our opponents.
2. I didn't want Xlnt to attack me, I wanted to attack him to get advantage from positioning my units in the way I wanted. Since we both had units with 28 mp in our armies, that was a problem. How to approach him in a way he can't reach me on his turn but at the same time being myself able to get to him on mine? I managed to do it in the following manner:

If you take a look at the screenshot you can see that 28 mp units from the center of the throne city can't reach me due to that vegetation grass hex (they have to go around). But on my turn I was able to reach the town with all my slow units due to the tree crusher ability.
So I attacked

And won. Xlnt was eliminated.

Chapter 3

Everything goes fine again


My leader went to the void and it was perfect timing for Skuns to strike but he was too far away from all the actions (and this in my opinion was another biggest mistake).
Only many turns later he came to my domain.
I'd been able to get a very strong defense by that time.
The problem was to catch his troops in the field with slow moving machines. I missplayed here, should have researched advanced logistics.

Wetlands made it even worse but I managed to solve the problem with engineers.

And was ready to attack. I positioned my troops in such a way cause it was the only option to have all 4 stacks involved in the battle (was running out of mp)
Before I show you the result I'm gonna add that at that particular moment another army of mine was approaching Skuns cities.

I decided to attack this town with 5 cadavers.

In order to force Skuns to use some CP (fireballs). And it worked.
Then I attacked

And it was pure victory


Skuns still had his leader with many troops alive but we were now 2 vs 1. Hellbrick completely recovered and was casting tier-3 animals being very close to tier-4 summon (just several turns left to research), I was producing t4. I do believe it was just a matter of time. After a certain break Skuns decided to surrender.
Thanks for the match, guys, hope the rematch is gonna be even more interesting!




Written on 2017-06-18 13:37:22

P.S. I've played Halflings, not Orcs.  Br-r-r-r <smiletext6> Boo <smiletext22> on these green faces 
P.S.S. Though I had an orc vassal and it gave to me a lot of quests for T3 rewards <smiletext23> 


Written on 2017-06-18 13:31:42

Here the screenshot of our scores: Screen It looks like that I too hurried to surrender  


Written on 2017-06-17 21:47:15

Confirmed by xlnt


Written on 2017-06-17 16:10:13

Match has been reported, please confirm!


Written on 2016-09-21 10:05:36

Match has been reported, please confirm!
Back to the game page


Mirror, mirror on the wall
Who's the fairest of them all?


No timer.
Gladis the AD-Slayer has just arrived


Age of Wonders 3

Hello, guys!
If I'm not mistaken these settings match the tournament ones. Please, still check them. I've made up my mind to set continents instead of land cause, yes, I wanted the map to be like in the tourney <smiletext0> Let's have our home training game and get plenty of fun here. 
You're welcome to join, pass is "broz"
Any suggestions on the timer?


Written on 2016-08-29 09:51:54

EarL1893 joined !!


Written on 2016-08-29 09:51:04

gladis joined !!


Written on 2016-08-29 09:50:51

HellBrick joined !!


Game#6 | Round 3 : 2017 PBEM Duel Tournament #34
Played: 2017-06-04Amount of Humans: 2
Kind of Report: 2017 PBEM Duel Tournament Kind of game: PBEM
Game-value: 46
ResultPlayerClassesRacesTeamPointsExtra PointsMissed PointsQuitterRate
1gabthegabSorcererFrostlings1300here
2HellBrickRogueOrcs200-41here

Remark:


Written on 2017-06-04 15:42:47

Yes, at this point I agree with you, Hili.
I've already noticed myself that many players (including me) often mull to a snowball hero like theo and, when they get it (one who doesn't can be considered as unlucky I guess XD), they concentrate on leveling up it instead of leader or some units. Here Gab managed to level up both heroes to lvl10 (and I consider this a genius result, we are not doubting Gabriel's skills here), but the problem is that...there was very little of sorcerer class here =) It was in fact the very theo hero who gave him 2 tier 3 units (and this is another random factor cause you might miss with convert or at least be forced to retreat and make another attack). 
I think we should make Aow more starting class oriented. It's a shame, for example, when a dreadnought or warlord wins by snowball cause his second hero was a theo or necromancer


Written on 2017-06-04 15:18:06

The key point here was not the 3 turns differential: Hellbrick had Crows when he met gab. The key points were that his Crows were killed by Wisps and that gab came with 2 T3 and 2 level 10 heroes, and that Hellbrick was not in a position to strike back.
I would say that dividing by 2 rewards from Legendary and Mystical sites would probably do more here than modifying scout tech availability. And as I said, you can propose changes like this but the community is not on your side:


Balance starting (pre-researched) spells to make all starts more equal is ranked #9. So the first thing to do would be to convince other people that it is an important topic and that it needs to be addressed.

As of time to provide feedback: that's why we haven't even reached priority #3. Because everyone (not just you) has limited time to provide feedback. And that is also why it makes more sense to focus on changes with broad support and not on ones that only 6 persons registered on the BF considered important: because we are not going to get the "net +5 votes" for them to get approved.
(though it's a shame because the "Decrease rewards or increase risks for high-level sites" is even worse with only 4 persons supporting it, despite its much bigger importance than starting conditions)

With or without scouts, when you face an army too strong for you before turn 20, there isn't much you can do. So for me the focus should be on preventing rushes that are too strong to counter. (a rush with T1-T2 is acceptable and should be possible to bring victory)


Written on 2017-06-04 15:06:37

Well, here we have a perfect example how important "3 turns differential on when you get your scout" is. If one player comes to another on turn 13 then, probably, these 3 turns are important for scouting and making the route, don't you think so? 
So, if I understand it correctly, I myself being part of the comminuty too can propose a change <smiletext0> I guess it will be like this: make all tier-1 scouting summons preresearched in the spellbook <smiletext0>
As for your proposals, I'm trying to give feedback as soon as possible but it takes a lot of time for me to examine the changes cause I myself am more interested in strategic features of aow than tactical. So I basically don't know some structures or spells at all. And just don't have time to both play turns every day and give feedback. 


Written on 2017-06-04 14:30:14

Except that:
- this is not MY mod and I'm not the one who makes decision, the community and the core group of which you are part do. Same for who proposes changes.
- there was a poll and people did not agree to remove rapids.

So don't talk to me about this, talk to the core group and to the community and convince them. And the sooner you give feedback on proposed changes, the sooner we move to the topic of starting conditions (which ranked very low in the poll).
As of Public Baths, it's part of the Necro nerf and believe me that Necro nerf it's much more important than a 3 turns differential on when you get your scout.


Written on 2017-06-04 13:40:59

Congrats to Gab and thanks to Hellbrick for a very nice report.
Actually, this is another example, Hili, why you should concentrate more on these simple balance moments:
1. Every player should have a tier-1 scout researched in spellbook from turn 1 or every player should research it.
When one gets it casted on turn 2 and the other one - on turn 5 - it's imbalanced because it affects the result of such rush games. And it's much more important in my opinion than the cost of Public Baths. 
2. I've already talked with you about rapids. It's a very strong random factor and "no rapids mod" should be implemented in the main branch of balanced mod. That's what I strongly believe in. 


Written on 2017-06-04 11:17:44

That was quick guys!! When I wished you good luck in the game blog, I hesitated to add: "please try not to die too quickly", I should have!

Not clearing the sites near the throne makes perfect sense to me if you go for a rush strategy: you optimize your path toward the enemy and do not clear sites that are not in that path. Sorcerer is one of the best class for such a strategy as you summon as you go and Wisps and Phantasm Warriors are pretty good to tank/split against many sites. Bringing the Ice Queen to Champion requires 5 good fights basically.
Welcome to the world of optimized play of AoW3! Hellbrick, I told Lightform he should play against you to show you that kind of play before, but it seems you two didn't do the match in the end. But if you play again gab, DarkRider or to a lesser extent me or Lightform, you'll see why there are still many gaps in AoW3, that would need to be balanced.


Ecrit le 2017-06-04 09:42:15

Ok, i give you that as soon as YouTube want laod that don't work for the moment...


Written on 2017-06-04 09:37:59

Alright, if you're ready to show just a couple of turns, can it be the turns 6 and and 10? =) The last days aren't that interesting.


Ecrit le 2017-06-04 09:14:06

Hmmm i don't want teach at every body how to beat me, this is why like i appreciate you i proposed to give you one or two turn <3. And load 17 files for 3.1go is very annoying.I just have do the last video where you can see all the map and i show my way with the mouse <smiletext1>.


Written on 2017-06-04 09:06:09

If you have the videos of all turns, could you just upload all of them to YouTube or something for the people to see? I'm pretty sure a lot of us would be thrilled to take a look at them =) Unfortunately, just one or two turns don't really show the full picture, I'm mostly interested in how it all fit together (although looking at the details of some of your battles could be quite interesting as well).


Ecrit le 2017-06-04 08:54:30

Confirmé par gabthegab


Ecrit le 2017-06-04 08:50:38

First congratulation this is a very very nice and good repport!!!

Yes i have wisp at start, no my first hero wasn't the theocrate <smiletext0>.

I don't Attack structure near my first city because i don't want lose time and rush you.

For exemple the forge just arround my cap is under forest and with 3 strong ingener vs Frostling, i don't want lose units and time for 50 gold and few experience, like you can see the forge isn't in my domain at the end. More i have one forge in my domain don't need one more.

I have do many fight in my way for rush, with many error at start i lose 4 units a very stupid error with a pickman of frostling , i am Lucky with the map. for convert a little of luck i have 3 sucess(the flyer the ice qeen and one matyr) on 8 try.

I have all turn in video i can give you HellBrick one or two if you want.
Thank you for this great repport!


Written on 2017-06-04 08:13:09

I didn't want to drag out the agony and surrendered on the day 15 =) Congrats to my opponent.

It was a very fast, very unlucky (for me) and somewhat weird game. Here are the highlights:

1. No Crow spell pre-researched on start (btw, gabthegab, did you have your Wisp already researched or did you research it manually)?
2. No additional nodes or research structures nearby.
3. Brigand hideout and necromantic circle in two completely opposite directions from the starting point.
4. At the day 7 our scouts met the first time. While at the day 6 Omen of the dove occurred, leading to my Crows being ripped to shreds by Wisps no matter the quality or quantity (at one point I tried attacking a Wisp by two Crows, having one of them under Lucky and Devastating charge, but still lost), causing me to basically go blind.
5. Simultaneously with me researching Bard, gabthegab's army showed up at my doorstep and took my throne the next turn:



6. At the time my army was clearing towards the center of the map on the other bank of an unpassable rapid river that cut the map vertically in half, with the only normal bridge to the left of my throne (exactly where gabthegab came through). But it couldn't attack my opponent's throne, because the rapid river made a turn and cut me off from it. The only way around was through the east, slowed down by getting through the mountains, and it would have taken too long to make a counter attack viable, so I surrendered: there really wasn't much for me to do here.

That covers the "fast" and the "unlucky" parts that I mentioned earlier, now to the "weird" part. I showed you a screenshot of gabthegab's army. What you don't see on it is 10/10 heroes and the fact that Flyer and Ice queen are converted (I assume by the starting hero, who was a Theocrat). The timing looks quite impressive: leveling up the hero to lvl 9, then converting an Ice queen somewhere, then leveling her up to elite, and all this while leveling up other units as well in just 14 days is pretty damn good. Here's the military score for the reference:



(The noticeble jumps are at days 6, 7, 9, 10 and 11)

But what baffles me the most, all this leveling up was done without even clearing most of the structures near the throne:



Frankly, I don't know what to make of it. Unfortunately, since my scouting sucked, I have no idea what structures have or haven't been cleared in the western part of the map, so I can't even begin to estimate how close this timing was to what's theoretically possible. @gabthegab, could you please tell a bit about your reasons for leaving the starting structures untouched and the timing of your leveling up / mind controlling? I'm genuinely curious.


Written on 2017-06-04 07:38:42

Match has been reported, please confirm!


Written on 2016-09-21 10:05:36

Match has been reported, please confirm!
Back to the game page


Mirror, mirror on the wall
Who's the fairest of them all?


No timer.
Gladis the AD-Slayer has just arrived


Age of Wonders 3

Hello, guys!
If I'm not mistaken these settings match the tournament ones. Please, still check them. I've made up my mind to set continents instead of land cause, yes, I wanted the map to be like in the tourney <smiletext0> Let's have our home training game and get plenty of fun here. 
You're welcome to join, pass is "broz"
Any suggestions on the timer?


Written on 2016-08-29 09:51:54

EarL1893 joined !!


Written on 2016-08-29 09:51:04

gladis joined !!


Written on 2016-08-29 09:50:51

HellBrick joined !!


Game#5 | Hawks vs Jean Co 4v4
Played: 2017-05-13Amount of Humans: 8
Kind of Report: ffaenKind of game: PBEM
Game-value: 84
ResultPlayerClassesRacesTeamPointsExtra PointsMissed PointsQuitterRate
1NookArchdruidDraconians586430here
1Jean_de_MetzWarlordDwarves51100here
1HellBrickNecromancerGoblins561300here
1MelciarTheocratElves535170here
2Jundland BansheeRogueFrostlings300-82here
2CastanedaTheocratTigrans300-60here
2$eeRSorcererDraconians3-360-50here
2spockimpossibleTheocratHumans300-86here

Remark:


Written on 2017-05-14 10:13:31

No on the scores, I clicked "return to the map" and haven't figured out how to get to the scores after that =) But I do have some screenshots of the map at the day 35.

Surface (I haven't captured the south of the map, Castaneda and Jundland were actually a bit lower):


UG:


Written on 2017-05-14 06:36:10

Nice! Would you have a general screenshot of the map? And screenshots of the scores?


Written on 2017-05-13 21:54:52

Alright, the report. First of all: this was epic! Secondly, where do I even start…? The problem is there was just too many things happening in this game for me to attempt properly describing all of them. Ever since we hit the day 20 almost every turn brought something interesting, excited and/or unexpected, and going through all the details would take quite a long time for me to write and for you to read, so I’ll try to be relatively brief and reduce the story to the most interesting and impactful events.

Things went wrong for us right from the start. Even before that actually: out initial plan was to have me and Jean both start in the UG and leave the surface to Nook and Melciar, but Jean forgot to choose the underground start, leaving me there alone. Then both me and Nook managed to lose our cavalry early on and were getting by with the help of Jean’s Raise militia. Melciar, however, outdid all of us on the day 3:


Which had obvious negative impact on his clearing, which affected his economy, with affected his capacity as our designated scout.

I managed to restore a viable army faster than my teammates by getting lucky with the quests from my vassal. It gave me a quest for a beetle, I completed it, and right when I had planned to capture the city it gave me another one, for another beetle =) Two beetles, as alive as they were, still allowed to start clearing some nice places. Eventually the leader and the hero started ghouling more units, which allowed going into nicer sites and ghouling nicer units… You know how it goes =)

On the day 24 something very frightening happened. A planetary alignment occurred, and at the same time Seer completed Sage. We all imagined the worst: that Seer went straight for the Eldritch horror and got the spell via the cosmic event. That possibility sent us into a slight panic mode and caused us to search for ways to get access to T4s of our own as soon as possible.

I’ll get back to the T4 rush a bit later, but for now let me tell you a story of the dragon dwelling. It occurred at about this time chronologically and turned out to be one of the decisive things that changed the fate of the game =) Here it is:


They gave me a quest somewhere around the day 20. Initially I wasn’t really planning to go there, because the dwelling itself was a bit out of the way and I considered it would be better to simply buy their allegiance and continue marching towards where we had thought our enemies were, but the chance to ghoul some giants outweighed the strategic concerns. While I was walking towards the dwelling, the dragons became impatient and offered quests to both Nook and Jean, which made the location of the dwelling much more appealing for a necromancer. By the day 28 I completed all three quests, and immediately after that the dragons offered Jean a new one =) Unfortunately, the ghouling wasn’t as successful as I had hoped, but still, I managed to get a fire giant and an ogre there. And, most importantly, two wyverns: a fire one and a frost one. Not kidding =) You’ll see the role they played a bit later.

I still had to vassal the dragons though, and in order to save some money (which, as you could see on the previous screenshot, was a bit of a problem for me), I decided to build an outpost right next to the dragons. Found a very nice place for it too, and because of the central location it was planned to serve as an operational base for dispatching builders and settlers to the high-level sites that the underground was surprisingly rich with this time.


The population boost came from Castaneda, which he wasn’t particularly happy about =)


Back to the perceived Horror threat. In order to speed things up I’ve decided to split my army in two. Having no idea where Seer’s army was (at that point we thought it was very likely for him to be located in the UG as well, which turned out to be true) and having crappy scouting in general it was kind of a risky move, but desperate times called for desperate measures. So I ignored everything else and went straight to the sites that could help to get a Reaper summon.

On the day 30 my secondary army cleared a Sphynx temple, finishing the research of Deathbringer. Right after that my main army attacked the Pandora box in an attempt to get another planetary alignment. None of us were sure if it’s possible to get two cosmic events of the same kind in a single game, but it was worth the shot. It didn’t work though, I got two crappy choices instead. So I had to finish the research manually, and by manually I mean by clearing another Sphinx temple and a Wizard tower by the main army. The Wizard tower, however, presented a very interesting reward:


I still went for casting a Reaper first though. At that point it looked like Seer’s Sage had been a false alarm: if he had researched Eldritch horror, he would have already casted it. So I proceeded to cast a Reaper, because getting a Paragon for a Phoenix seemed a bit redundant =)

From there things escalated very quickly. We were concerned about this Archon dwelling falling into the wrong (Seer’s) hands, and capturing it was my next goal. We decided not to bother buying it because it was along the way and was considered cheaper to simply take by force.


However, right when I was about to clear the old quests and capture the dwelling, Seer beat me to it. As it turned out, one of the quests had been active, and he completed it, getting both Archons as vassals and a Titan as a unit reward. A battle that should have been very easy suddenly turned out to be very dangerous, but we had to attack right there and then while Seer’s army was wounded. The losses were substantial, but it was worth it:



Meanwhile the other frontlines were packed with action as well. First of all, let’s turn our attention to Jean. He cleared a bunch of dungeons and was building Berserkers with Killing momentum, and on the day 35 he used these forces to surprise Spock’s leader in the center of the map.



A few days later Melciar gathered some forces and managed to defeat one of Jundland’s armies.


Unfortunately, while he was gathering forces, he decided to visit a dungeon, which didn’t turn out well for his leader (unfortunately, I’m missing the screenshot of the battle result). And that’s how in just two turns 3 out of 8 players on the map were relocated to the void =)


Just a few days later Jundland launched a counter-attack on Melciar. He sneaked across the sea and attacked Melciar’s homeland with a very powerful leader, two giants and a flyer:


We thought that was it: Melciar had a small garrison in his throne, but it was no match for Jundland’s army. And all we could do to help him was to cast a couple more Initiates by Jean’s Raise militia, which probably wouldn’t have helped, considering Jundland’s leader’s 60% Shock protection. If Jundland had attacked immediately, that could be the end of Melciar, but he hesitated and Melciar and Jean managed to organize two stacks of ranged units to garrison the throne. Which allowed to hold the throne long enough to allow Melciar’s leader to return from the void and escape.

Now, remember the two wyverns I’ve mentioned earlier? They had joined a Feathered serpent ghouled at one of the Lost cities and a Lost soul that had been hovering nearby to form a scouting army, mainly responsible for small mischiefs like capturing and razing Castaneda’s underground outpost. But then one day they stumbled upon Spock’s throne that had been relocated to what I assume to be former Seer’s village:


At that moment it had been two days since Spock returned from the void, so that wasn’t an immediate game over for him, but he had to be somewhere nearby, and adding a Phoenix to this army provided an unexpected threat to his leader. A threat that was acted upon the next turn:



However, that wasn’t the end of this army’s story. Seer moved his home army to capture back Spock’s former throne (not sure why he did it without disjuncting Scorched earth first though) and got outmaneuvered by the faster flying army, which proceeded to capture his throne:



He tried to take it back, but Phoenix is a hell of a weapon against a Theo hero and a bunch of Elders:


The same turn the location of Seer’s leader was discovered by trying to attack his last big city:


Attacking right there and then could have been very dangerous, but luckily, I had the reinforcements coming in, so I didn’t have to attack right there and then =)


Not willing to wait for the siege to happen, Seer attacked my army in the field and lost:


Let’s get back to the surface. The day before Seer’s demise Jundland finally captured Melciar’s throne:


However, that was probably his last big success in the game. The next turn his home army encountered Jean’s berserkers in all their glory:



From there it was just a couple of days to (basically undefended) Jundland’s throne. Castaneda moved towards it with his army of Exalteds, probably planning to get the city back:



However, while Castaneda’s army was out in the field, Jean’s secondary army climbed out of the underground and launched an attack on Castaneda’s cities, including his throne:



This caused Castaneda to turn back to save his throne without fighting for Jundland’s:


While hurrying back, Castaneda split his forces by leaving slower units behind, but Exalteds proved not to be very dangerous on their own and Castaneda’s army was annihilated in the field:



At this point the outcome was pretty much decided. We controlled most of the map; Jundland and Castaneda had some armies, but no cities and no real way to fight back. Castaneda tried attacking us through the north-western continent, but he encountered the forces lead by Nook and me, the forces he had no chance against, so he surrendered. Jundland spend a few more days running around the map, but eventually was caught by Jean’s Manticores under Death march.


So… yeah, that was the brief…-ish version of events =) Kudos to those who are still reading this. I hope I’ve managed to capture at least some of the charm of this game and you’ve enjoyed its chronicles. As a bonus for the most patient readers, I’m gonna finish this with a couple of screenshots that bear no importance whatsoever, but that I find kind of amusing.

First of all, I present you the final residence of Melciar that he occupied after vacating his throne:


And finally, here’s the legion of builders joining the final hunt for Jundland:



Written on 2017-05-13 16:21:55

Thanks everyone, it was epic and fun =) I'll post a proper report later, there is a lot to write about here.


Written on 2017-05-13 16:18:38

Match has been reported, please confirm!


Written on 2016-09-21 10:05:36

Match has been reported, please confirm!
Back to the game page


Mirror, mirror on the wall
Who's the fairest of them all?


No timer.
Gladis the AD-Slayer has just arrived


Age of Wonders 3

Hello, guys!
If I'm not mistaken these settings match the tournament ones. Please, still check them. I've made up my mind to set continents instead of land cause, yes, I wanted the map to be like in the tourney <smiletext0> Let's have our home training game and get plenty of fun here. 
You're welcome to join, pass is "broz"
Any suggestions on the timer?


Written on 2016-08-29 09:51:54

EarL1893 joined !!


Written on 2016-08-29 09:51:04

gladis joined !!


Written on 2016-08-29 09:50:51

HellBrick joined !!


Game#4 | Round 2 : 2017 PBEM Duel Tournament #19
Played: 2017-04-20Amount of Humans: 2
Kind of Report: 2017 PBEM Duel Tournament Kind of game: PBEM
Game-value: 43
ResultPlayerClassesRacesTeamPointsExtra PointsMissed PointsQuitterRate
1HellBrickNecromancerFrostlings238190here
2marcuspersWarlordTigrans1-150-20here

Remark:


Written on 2017-04-23 09:00:40

So it wasn't you who did this? https://i.imgur.com/u1TsZTQ.png I thought it was done along with prohibiting it from being pre-researched.

Anyway, let me expand my point. Whispers of the dead is a very strong skill that should take some time to research/cast. Making it possible to be a starting spell definitely undermined it, so I'm glad this is no longer the case. However, that's not enough: because the current research/mana cost is too low, if you're lucky enough to get it early on, you don't have to invest much time and resources into researching and casting it. And having it pop up in the skill book at day 1 or day 3 doesn't make much difference, I'd rather see the spell being able to pop up whenever it can due to the normal skill book mechanics (except as a starting skill, because it would mean not paying the research cost), but have an appropriate tier/costs.

Regarding the mana: what I experienced was the combination of +30% income from the CP upgrades, not having enough scouts casted, Bone collectors surprisingly not having the mana cost associated with them and me being too paranoid and overdoing mana buildings =)


Written on 2017-04-23 08:05:48

Great report, thanks!

Look at your mana and check if you're late game Hellbrick. I think you did experience mana overflow!

Regarding Whispers of the Fallens, we only prevented it from starting researched or being in the research book at start, we didn't move it to turn 3 or anything (but ok, it does mean, it won't appear before turn 3 most of the time). It remains a T2 tech so it will very likely appear very soon. I think you want to do the same for scout techs (Cherubs, etc.). I don't see why preventing it from starting researched is bad. Before, you could have people starting with it and other getting it on turn 15. Now, we reduced the gap: you can't have it before turn 3-5 more or less, and you can still get it on turn 15 if you're unlucky/do bad choices.


Written on 2017-04-23 00:32:26

Alright, it's time to tell the world what happened here!

If I had to summarize this game, I’d probably tell it was very strategic. We’ve all seen game outcomes being decided by tactical successes (or mistakes), by pure randomness of getting a favorable set of conveniently placed sites or even by a single river of rapids separating an unlucky player from an important part of the map. None of the above was the case in this game =)

I had a bit of an awkward start. In a corner of the continent, but with the brigand sites located in three completely different directions. With three trading posts, but barely any mana or knowledge sites. Without a pre-researched Lost soul, but with Whispers being available at the day 3. And, what’s probably most important, with almost no decent units to ghoul. And those units that I had managed to ghoul didn’t (un)live for very long, because I somehow convinced myself that doing this Tomb was a good idea:


Spoiler alert: it wasn’t =) The plan was to split them by sacrificing the cadavers, kill off a few of their fast units, retreat and then come back with more units to finish the battle. In reality they didn’t take the bait, Reanimator raised back my cadaver, I completely forgot that the animals can be reanimated by the combat enchantment and lost the Troll in a futile attempt to save the Mammoth rider. I managed to escape with the leader and the hero and finish clearing the Tomb the next turn, but it really wasn’t worth losing my two main units.

Seeing that the ghouling rush wasn’t doing to happen, I focused on building the economy and gathering intelligence. And the things my Lost souls saw were somewhat troubling.

First of all, Marcus had an additional human vassal. And this vassal seemed to have provided him with some precious human cavalry:


Second, his obligatory tigran vassal was huge, while my corresponding frostling vassal started as an outpost:


Third, the key dwelling in the center of the map was friendly to Marcus, but declared war on me, which kept me worrying Marcus was going to vassal it:


On the bright side, the scouts allowed me to boost the economy by plaguing the cities of Marcus. Which also kept Marcus busy disjuncting the spells and not summoning more Cheetahs.


At this point the map geography was mostly figured out, here’s how the map looked at the end of the day 22. This is where things started to get really interesting, so take a closer look at it:


As you can see, there were four routes from me to Marcus: through Fengel, through Burathi, through Droos and the long way through the narrow path between mountains to the south of Droos. This landscape presented some interesting challenges: to be able to react to a possible attack through any of the routes and to figure out when, where and how to attack without being exposed to a counter-attack through another route. A lot of thinking and a lot of scouting went into this =)

Moving on. The day 23 is where the actual bloodshed started. I found Marcus’ secondary army, still damaged after clearing a node.


My secondary army was within striking distance, so I took this chance to attack:



But I didn't risk going any further. My main army was more than a day behind, I had no up-to-date knowledge of what forces Marcus has at home and there was some troublesome activity on the south route that could indicate the presence of Marcus’ army:



So I retreated to the strategic point near the center of the map and decided it’s a good time to secure one of the central routes by conquering the giant dwelling of Droos before Marcus had a chance to vassal it:


At the day 29 it became apparent that it’s not the southern route I should be worried about, but the northern one:



A few days of maneuvering followed. I was moving the army towards the threat, Marcus was gathering forces and scouting ahead in preparation of the attack.




I had to attack while I had the shrine boost on my main units and the chance to add a nearby garrison units as a cannon fodder. I gathered everything that I could and proceeded to start what turned out to be the bloodiest and the most important battle of the game:



After the battle I cautiously looked at what was waiting for me ahead and saw that Marcus gathered some units in his human vassal.



There was no chance for me to safely capture it, not with my heavily damaged and barely healing army, so I planned to retreat, but, to my big surprise, Marcus launched a suicide attack on my stack. Luckily, my elite mammoth with 1 HP was the only casualty:


While my leader’s stack was advancing towards Fengel, I had some units moving from Droos towards Burathi. Nothing too impressive: a crappy hero, a former garrison of Droos that wasn’t needed anymore after it had been released as a vassal, a Sphinx bought in a nearby inn and a couple of summons. At first they didn’t encounter much resistance and captured Burathi:


The plan was to join forces with the main army and then keep putting pressure on Marcus’ domain, but then something completely unexpected happened:


Another suicide attack – and it’s like I never had a secondary army =) And what was even scarier, that wasn’t the end of Marcus’ insane hoard of low-level units:


On the bright side, at least there weren’t more of them at Fengel, so my main army (more like the only army at this point) captured it. And then the outpost to the north of it. As it turned out, the hoard of Berserkers and Prowlers and Cheetahs wasn’t infinite after all and that stack on the last screenshot was basically all Marcus had left at that point. With 80 CP I was casting Banshees like crazy, so I could probably end the game right there and then by going straight for the throne, but I had miscalculated the day Marcus’ leader was supposed to return back from the void and thought I didn’t have time to attack it safely, so I decided to spend a little more time casting Banshees and joining forces with Reanimator and a very special reinforcement:


Marcus had a chance to run away with his leader, but that would have just dragged out the agony, so he stayed at his throne for the final battle:



That’s basically it. However, there’s a few things left to mention. First of all, whoever decided to give Necro the economical bonus linked to the CP upgrades did the class too much of a favor. Getting both more CP and more gold/mana/knowledge/production at the same time is just too convenient and too powerful. I’m really glad a discussion to move this bonus to some more appropriate place happening right now.

Second, I don’t like the result of preventing Whispers to appear in the skillbook until the day 3. That was a very hacky way to handle the problem: instead of getting a reasonably priced spell that you're gonna have to spend some time on to research and cast, we have a very cheap and very powerful spell that you either get early on, or you don’t, based just on a random roll. That’s hardly balanced. I believe that messing with arbitrary turn restrictions is a bad idea in general and a better solution would be to find an appropriate RP/CP/upkeep.

Third, as you might have noticed, there was no mentioning of the rapids this time. We played with the mod that disables them and it was awesome =) I’m not totally sure where exactly the RMG would have placed the rapids if they were enabled, but the lack of them both provided additional strategic opportunities and made the floating/flying scouts much more vulnerable to swimming units, which is definitely a good thing.

And finally, another thing you haven’t seen me mentioning is the underground. Admittedly, my scouting wasn’t as good as it should be, but it wasn't that bad, and yet I failed to find a single cave entrance on the map =) Some of them were most likely located on the corner islands, but nothing on the main continent, at least not in the parts of it that had any strategic importance. Playing the game effectively without UG turned out to be quite refreshing, with most of the annoying roaming indies being locked away and not interfering with the important stuff.


Written on 2017-04-20 21:44:56

Match has been reported, please confirm!


Written on 2016-09-21 10:05:36

Match has been reported, please confirm!
Back to the game page


Mirror, mirror on the wall
Who's the fairest of them all?


No timer.
Gladis the AD-Slayer has just arrived


Age of Wonders 3

Hello, guys!
If I'm not mistaken these settings match the tournament ones. Please, still check them. I've made up my mind to set continents instead of land cause, yes, I wanted the map to be like in the tourney <smiletext0> Let's have our home training game and get plenty of fun here. 
You're welcome to join, pass is "broz"
Any suggestions on the timer?


Written on 2016-08-29 09:51:54

EarL1893 joined !!


Written on 2016-08-29 09:51:04

gladis joined !!


Written on 2016-08-29 09:50:51

HellBrick joined !!


Game#3 | 2-2 Tournament Practice game
Played: 2017-02-20Amount of Humans: 4
Kind of Report: ffaenKind of game: PBEM
Game-value: 61
ResultPlayerClassesRacesTeamPointsExtra PointsMissed PointsQuitterRate
1Jean_de_MetzNecromancerFrostlings1800here
1HellBrickRogueGoblins152260here
2Skuns453Lirik902ArchdruidDraconians200-36here
2xlntRogueHumans2-170-30here

Remark:


Written on 2017-02-24 12:52:36

Independents cannot attack independents so Plague of Brigand won't work on a vassal and vassal won't help with any quest or against roaming units.

I promoted you report here: http://aow.triumph.net/forums...


Written on 2017-02-24 09:25:14

The Best report ever!


Written on 2017-02-23 13:59:35

I guess a small report is due. It's kind of difficult to write about this game: it was very calm for quite a long time, had a lot of maneuvering and not a lot of confrontation, right until it suddenly escalated and was over in a matter of days. Still there was a bunch of interesting things along the way that I'm gonna mention in roughly chronological order.

First of all, it was a very closed map, with a big lake and two long rapids in the middle of it, which made fast attacks through center kind of difficult. You can partially see them here:




The geography contributed a lot to the way the game was played. For example, I was quite concerned with xInt going from this



to this



literally in a day, but the landscape gave us time to prepare against possible attack even if he tried to use this army against us right there and then.

In the meantime, I put my bards to use with the help of an awesome necromancer hero. Not without being an idiot, though: there was this one battle where I managed to charm a bear only to heal him by theocrat's Iron heart, thus cancelling the effect of charm =) Definitely not doing it again. (I hope)

Speaking of bards, we started this game before 1.2 came out and switched to it somewhere in the middle. The switched provided a clear before/after comparison of the upkeep of charmed units. I definitely like the increased upkeep, it puts much higher strain on the economy, but doesn't render the conversion strategies useless. Feels right, I think.

Moving on. I actually never researched any units past bard and switched to the global spells - I had always wanted to use them aggressively, and the situation seemed appropriate: the opponents were far away, and casting annoying stuff off the scouts was the easiest way to put pressure on them. I was hoping for Rally of the populace / Incite revolt, and got the later, but it turned out to be much less impressive than I hoped:



So I dug further through the skill book and found Plague of brigands. This spell turned out to be both surprisingly awesome and surprisingly useless at the same time. Well, technically not at the same time, but on two separate occasions. Anyway, here's the plague in all its glory:



The total amount of 4 assassins, 9 scoundrels and 1 warg had been summoned, and the next morning xInt's throne was captured and stayed overrun with these fellows for most of the game.

Here's the plague in the brilliant display of its uselessness:



At that point it had been 3 days since I unleashed the spell upon the vassal city, and the brigands were still just roaming around and not attacking it, which was seriously disappointing. I'm not sure what went wrong: are they not attacking vassals in general?

Anyway. A few days before the first Plague of brigands Skuns did this:



Unfortunately, he returned from the void just the day before I was able to cast the plague, so we missed the chance to make such a unique kill =) But Jean was approaching Skuns' domain anyway so as soon as his trip to the void was over, Skuns had to flee. He had another army though, the one that eventually emerged from the underground next to our cities. However, since its approach was known of for a long time, we sent my main army there:




Skuns' leader and the main army were probably moving to join forces with xInt, but were caught by Jean's main army:







Something kind of similar happened to xInt, but the other way around. One of his armies tried attacking Jean's cities, but was defeated:




And then the leader with his knights were killed by my second army that finally managed to walk all the way to his throne that he just recaptured back from the brigands:





I'll end with a couple of things that weren't really important to the game narrative, but were kind of amusing. First, look closely at the diplomacy history of these fey folks:



Yep, I vassalled them and them *immediately* declared war on them. Was trying to select them in order to check how much income I'm getting from them, but missclicked and declared war on them. Which apparently requires no confirmation whatsoever =( A lot later they forgave me, proposed peace once again, and I vassalled them once again... just to see them captured by Skuns the next turn. It's impressive how much money was wasted on this dwelling without getting any profit from it at all =)

And finally: a mana pile in the center of the map that hasn't been found by any of the 3 surface players with flying/floating scouts for 35 freaking days simply because it was lying on a patch of snow =)



Written on 2017-02-21 14:33:16

Confirmed by xlnt


Written on 2017-02-20 22:02:29

Confirmed by Skuns453Lirik902


Written on 2016-09-21 10:05:36

Match has been reported, please confirm!
Back to the game page


Mirror, mirror on the wall
Who's the fairest of them all?


No timer.
Gladis the AD-Slayer has just arrived


Age of Wonders 3

Hello, guys!
If I'm not mistaken these settings match the tournament ones. Please, still check them. I've made up my mind to set continents instead of land cause, yes, I wanted the map to be like in the tourney <smiletext0> Let's have our home training game and get plenty of fun here. 
You're welcome to join, pass is "broz"
Any suggestions on the timer?


Written on 2016-08-29 09:51:54

EarL1893 joined !!


Written on 2016-08-29 09:51:04

gladis joined !!


Written on 2016-08-29 09:50:51

HellBrick joined !!


Game#2 | Round 1 : 2017 PBEM Duel Tournament #6
Played: 2017-02-18Amount of Humans: 2
Kind of Report: 2017 PBEM Duel Tournament Kind of game: PBEM
Game-value: 38
ResultPlayerClassesRacesTeamPointsExtra PointsMissed PointsQuitterRate
1HellBrickTheocratHumans121100here
2ImperiumWarlordOrcs200-28here

Remark:


Written on 2017-05-05 11:58:13

Confirmed by Imperium


Written on 2017-02-18 12:53:09

I confirm. I lost two important units in the beginning, and never could catch up with HellBrick's excellent development.



Written on 2016-09-21 10:05:36

Match has been reported, please confirm!
Back to the game page


Mirror, mirror on the wall
Who's the fairest of them all?


No timer.
Gladis the AD-Slayer has just arrived


Age of Wonders 3

Hello, guys!
If I'm not mistaken these settings match the tournament ones. Please, still check them. I've made up my mind to set continents instead of land cause, yes, I wanted the map to be like in the tourney <smiletext0> Let's have our home training game and get plenty of fun here. 
You're welcome to join, pass is "broz"
Any suggestions on the timer?


Written on 2016-08-29 09:51:54

EarL1893 joined !!


Written on 2016-08-29 09:51:04

gladis joined !!


Written on 2016-08-29 09:50:51

HellBrick joined !!


Game#1 | 2-2 Tournament PracticeSavegame
Played: 2016-09-21Amount of Humans: 4
Kind of Report: ffaenKind of game: PBEM
Game-value: 59
ResultPlayerClassesRacesTeamPointsExtra PointsMissed PointsQuitterRate
1Jean_de_MetzTheocratDraconians1900here
1HellBrickSorcererFrostlings155270here
2gladisArchdruidElves2-140-30here
2EarL1893ArchdruidTigrans2-160-30here

Remark:


Written on 2016-10-08 06:16:26

Jean knows how to make proper reports. Also good to see Hellbrick back in games.


Geschrieben am 2016-10-01 12:09:28

GG.

Our scouting really sucked. You mean we were lucky because of 80% summoned Spiders/Serpents?
But maybe we were a bit unlucky that the dungeons were located directly in Earls empire instead of laying on the way.

But I´m fine with the result, well played.
Maybe Change the possibilities for the conversion abilities.
E.g. if I were an Monster like Ogre or troll, I would give a damn about Religion, so maybe making converting only possible for "humanoids" would be an idea. Seducing and charming should not work on animals. Both could work on Monsters though.

Maybe we can do a rematch in some weeks. Broz will take a rest

PS it seems you have too much time, but nice Report



Geschrieben am 2016-09-21 16:51:41

Bestätigt durch EarL1893


Written on 2016-09-21 16:13:37

Well done Jean and Hellbrick!

One conclusion though: further nerf Convert and AD's evolve (though it has already been nerfed in v1.18 so should be ok now for evolve strategy) because games should not be decided in turn 20, even with good plans. And also: slow down hero's leveling to slow down mind control strategy.


Written on 2016-09-21 10:05:36

Match has been reported, please confirm!
Back to the game page


Written on 2016-09-21 10:05:36

Prologue. 

For a while you couldn’t tell who would win. The armies were like two exhausted swimmers clinging to each other and struggling in the water, unable to move. The villainous rebels Gladis and Earl were supported by tigrans and repulsive snakes from deserts, and Lady Luck was with them, smiling cruelly at his enemies as if she were their whore. But Luck and Gladis&Earl alliance together weren’t strong enough. Brave Hellbrick and Jean, laughing at Luck, chopped their way through to Gladis, who didn’t even have time to say good-bye or shake hands before they split him open from his navel to his jawbone and stuck his head on their castle walls.

**************************************************************************************************************** 
And here I greet you, guys. Let's step away from sounding words.
First of all, I'd like to thank my opponents - Gladis and Earl - for a really interesting game. It must have been not very funny for you to lose the decisive battle in a way like this but it often happens in Age of Wonders. I do hope that we will have many more games with each other cause it's always a great pleasure to play against you. 
Secondly, I'd like to greet my friend Hellbrick here on the battlefield. Wellcome on board! You might consider yourself to be not a very strong and experienced player but you for sure have a lot of potential <smiletext0> Thank you for teaming up with me.

****************************************************************************************************************


Once we learned our opponents classes/races we found ourselves in a quite difficult position: double druid scheme is extremely dangerous and often impossible to counter. The first rule here is to scout. Sometimes druids produce such a strong rush with early level-uped animals that you don't have forces to overpower them and the only chance is to avoid "grand battles". 
That's why I paid a lot of attention to exploration of the map. Even if you can't follow the enemy you should at least open the whole map and take screenshots of all its parts. Druids have to take all the objects on their way in order to get expa for the animals so once you see a mine or a mana node explored you immediately get the idea where your opponents are. I feel myself a real war general in this case <smiletext0>

We knew that Gladis and Earl would attack us as soon as they got good armies but we could do almost nothing about it. We just tried to get prepared for the assault. I mulled my heroes and finally got a theocrat and a druid in my army. That was huge cause double theo means 2 stacks with resurgence which sometimes makes the army almost invincible. From now on my plan was exploring the map and making my route: I wanted to attack all the difficult objects one by one in order to get as many high tier units from convert as possible. It was a success. Even though I had some failures with convert ability I managed to create 2 really strong stacks after visiting several taverns, dungeons, etc.

But even this wasn't enough. When I found opponents' armies I understood that we had some chances only by spliting them. We wouldn't have a chance against joint forces. 
Screen # 1. Meeting Gladis' army.

Screen # 2. Meeting Earl's troops


Now let's have a look on the map in general. 
Screen #3


One time I really hoped that Earl would make up his mind to take the archon dwelling on his way to me. I even didn't take the level-up statue there hoping it would attract him (quite reasonable for the druid).
Screen # 4. The dwelling.


But unfortunately for me Earl didn't come. They decided to go straight to Hellbrick which wasn't funny cause at that moment my teammate, playing sorcerer, was the weakest on the map. And there we were, thinking, planning, counting, considering all the options and possibilities =) Total domination in scouting helped us a lot here and finally we came up with a plan.
Screen #5. The plan.


It was a perfect plan! Just passing between their main forces leaving a poor domain and attacking their empires. We had to get more info about their throne cities and newly built outposts.
Screen # 6. Throne city of Gladis


Screen # 7. Throne city of Earl


Screen # 8. More and more info!


We controlled everything. Every single step of their armies.
Screen # 9. Earl is almost there, in Hellbrick's domain.


They weren't expecting such a maneuver, I guess, that's why Hellbrick caught a small army of Gladis going for a quest.
Screen # 10. Hellbrick and Gladis met in the center of the map.


When Gladis lost his small army near his vassal in the center of the map he decided to run after Hellbrick instead of going futher in his domain. I guess he wanted to catch Hellbrick's army and kill it while Earl was going for his throne. That would have meant the elimination of my teammate. We couldn't let all this resolve so I went to help Hellbrick and here we got another cute plan ^_^.
Screen # 11. Gladis is running after Hellbrick


Hellbrick played the key role in the game cause he suggested the following: what if he split his forces leaving a slow stack behind? A small stack of 28 mp units led by a strong dreadnaught hero, running away from their pursuer but with no chances to escape. A very "tasty" trophy I say. 
And we started to count...
Screen # 12. Calculating the movement points...


Screen # 13. Calculating once again...


Next turn we couldn't believe it.
Screen # 14. 


Screen # 15. 


And that was the game.
Screen # 16.


After that it was impossible for Gladis to survive cause all my stacks survived in the grand battle and we both were there, ready to take the throne city of Gladis. 
Screen # 17. The victory!


Underground played no role in this game though we had some plans for it too. There could have been a scenario with all the 4 domains razed and plundered - in this case it would have been useful to explore the underground and build some fortresses there to survive.
Screen # 18


I'm not pointing at the fact that Gladis and Earl played badly here. Their decisions were correct but the lack of scouting turned out to be crucial here and resulted in the loss. 
We're always up for a rematch, guys, so if you feel like doing it don't hesitate to pm me ^_^.

Back to the game page


Mirror, mirror on the wall
Who's the fairest of them all?


No timer.
Gladis the AD-Slayer has just arrived


Age of Wonders 3

Hello, guys!
If I'm not mistaken these settings match the tournament ones. Please, still check them. I've made up my mind to set continents instead of land cause, yes, I wanted the map to be like in the tourney <smiletext0> Let's have our home training game and get plenty of fun here. 
You're welcome to join, pass is "broz"
Any suggestions on the timer?


Written on 2016-08-29 09:51:54

EarL1893 joined !!


Written on 2016-08-29 09:51:04

gladis joined !!


Written on 2016-08-29 09:50:51

HellBrick joined !!


-> Newest Results: Click here